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Thread: new building : spell storage!

  1. #1
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    Thumbs Up new building : spell storage!

    Hello
    Sometimes I thought about this why troops are training in barracks and staying in camps but spells are creating in spell factory and unlike troops they stay in spell factory.
    So I guess it will be good if we create spells in spell factory and have them in spell storage!
    With this idea we can have:
    1.we can have another spell factory to create spells faster!
    2.have spells in queue (it will help us when we made spells and need another spells later and they will stay in spell factory until spell storage becomes empty)
    3.other feature is that we can use spells that we made while we are upgrading spell factory(s) because they are in spell storage
    4.more regularly in game.
    5.other reason to spend our elexir.
    6.another building makes game more beautiful
    And another things I don't know now
    This building unlocks in TH 6.
    It has 5 levels.
    Every upgrade adds one more capacity.
    It upgrades with elexir
    TH 6 = LEVEL 1 = capacity 1
    TH 7 = LEVEL 2 = capacity 2
    TH 8 = LEVEL 3 = capacity 3
    TH 9 = LEVEL 4 = capacity 4
    TH 10 = LEVEL 5 = capacity 5
    What's your idea about this?
    Last edited by maa2016; March 19th, 2015 at 03:38 PM. Reason: other feature for this building

  2. #2
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    I was thinking, yes! But then I thought no. Mainly because spells would be created much faster, and that will likely throw off the game a little. I think it's fine as it is and spells should take a long time to make as they are a major boost to your army.
    Last edited by Seuss145; March 19th, 2015 at 03:06 PM.

  3. #3
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    This wont happen

    Not trashing your idea but supercell makes tones of money from people boosting sf when they are raiding


  4. #4
    Senior Member
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    Not sure we need a new building but the ability to queue up spells for production and have one brewed ready for the next raid would provide a little relief. I couldn't predict what effect that would have on the companies income but I wouldn't have thought it would change too many players attitudes to gemming their spell factories.

  5. #5
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    No more idea???
    With this building we can have other spell factory
    Now in game we have one because of spell factory has capacity for spells and another spell factory means 5 more capacity.
    But with spell storage this problem won't happen.

  6. #6
    Forum Elder Jomarx3me's Avatar
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    not really against it...

    with this, (if they HAVE plans) they can introduce "Dark Spell Factory" for offense, and still limiting it to 5 spells...



    SIDE NOTE:
    in the stickies, dark spell factory is "under consideration" for defensive spells
    maxed out TH9, minus the heroes
    kinda quit, Lurker mode: on

  7. #7
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    Quote Originally Posted by Jomarx3me View Post
    not really against it...

    with this, (if they HAVE plans) they can introduce "Dark Spell Factory" for offense, and still limiting it to 5 spells...



    SIDE NOTE:
    in the stickies, dark spell factory is "under consideration" for defensive spells
    I suggested that just for now in this game we are playing (without dark spell factory)
    Now supercell will NOT add another spell factory
    Because it has its own capacity So number of spells becomes 10!!!!!
    But with this idea they can add one (or maybe two) other spell factory
    And if they add dark spell factory they can make spell storage better and with more capacity
    Maybe every level adds 2 more capacity

  8. #8
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    Quote Originally Posted by AnthonyVince View Post
    Unless this idea is ruled out, which I don't think it is, and as long as you can't use more spells than the max capacity in battle, I don't see anything wrong with this idea.
    Sorry I didn't understand you are agree or disagree with this idea!!!

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