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Thread: 2 new Troop ideas! "Horseman"and "The Observer"

  1. #1
    Senior Member ArmyOfDarkness's Avatar
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    2 new Troop ideas! "Horseman"and "The Observer"

    First off, I won't suggest if they are dark troops, regular, or the cost. HP and such can be determined later... Anyways, here goes:



    Horseman - Wall buster Unit Improvement: More expensive and population consuming then wall breakers. Horseman will continuously attack walls if not destroyed. The Horseman would push forward once a path is made like other units. Once the base has no enclosed spaces, the Horseman will attack units/buildings. For Defense, the Horseman can attack only ground troops, but has a mid level HP range. The Horseman would have a similar speed to the Hog Riders and attack with quicker strikes, although they cannot jump over walls due to the armored knight.

    E.G. Gowipe/Gowiwi - drop 2-3 Golems followed by wiz and Horseman to chew away walls while the Golems take the fire and wiz/pekka/witch clean house,

    Defending against the troop is like defending against hogs. Traps are its worse enemy. Timely placement is key.




    The Observer (Or Shaman) - The observer is a new style of unit: The observer would be fairly expensive and used to lure cc troops. It has no attack power and fairly weak defensive power. The observer would cause cc troops to flip sides if lured within its circle of power. Those cc troops would remain under its control while in its circle of power. If the observer is killed, then the cc troops (that are still alive) are released from its power and regain their allegiance. When cc troops leave the circle of power they regain their allegiance. It is a distance unit and meant to stand behind the lines causing confusion.

    For defense, you would need to make sure your cc is protected early on. The observer is not able to foresee traps, nor is it fond of mortars.

    E.G. You attack a base... all of a sudden, a pekka, witch, dragon, valk, wiz, jumps out of the cc threatening your attack. You instinctively release The Observer behind your troops. Just before any major damage to your army is done, the enemies high level cc troops are delirious and turn their attention away from you. The enemies base shoots down their own cc troops before re-focusing on your troops.... but is it too late?



    -AoD-


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  2. #2
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    I don't like these troops, don't want something that lures cc troops, and don't want something that breaks through walls as there is already a wall breaker

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