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Thread: Buildings adjustments concepts and units

  1. #1
    Fresh Spawn
    Join Date
    Mar 2015
    Posts
    4

    Buildings adjustments concepts and units

    Hi to anyone that reads this !!!
    I have been playing the game for a while and I think there should be some adjustments to some buildings.
    First the dark barrak. This amazing building is helping tons of players with raids and deffenses and it will include 4 more units to the army. So for each new troop there will be a modification. Currently the level 6 dark barrack looks to big and full of things. I wonder how it would look at level 10!!! The classic barrack is simple and it gets better when it gets an upgrade. Level 10 barrack is balanced and good looking. So here is my proposal:
    1)Dark barrack level 1 should not have the axe and the hammer in the roof neither the dark cristals and isntead the spell cauldron, some swords like the classic barrack level 1.
    2)Dark barrack level 2 should look like level one but with two hammers on the roof and little hamers instead of swords.
    3)Dark barracks level 3 should look like level two but with a hammer and an axe on the roof, little hamers and a little axe.
    4)Dark barracks level 4 should look like level three and have a tower next to them like a small wizzard tower made of the stone of the golem. The stone tower is a little taller than the healer and ballon launch wood platform.
    5)Dark barrack level 5 should look like level four but instead of little hamers there is a cauldron and keeps the little axe.
    6)Dark barrack level 6 should look like level five but the stone tower has some lava and the stone gets darker. Golems from level 6 dark barracks and lava hounds are more resistant to inferno towers.
    Second the gold mine level 12. It should be completely coverd by the protection it gets at level 10 on the sides and on the roof at level 11. Not adding more protection that is color black. It doesnt fit well. I have to mention that the gears collor are ok being gold at level 12. The production should be 3600 per hour like 1 per second.
    Third the units. At first I don't know why level 6 units dont look the same as level 5!!! If level 2 looks like level 1, level 4 looks like level 3, then why level 6 looks different. And don't make me talk about level 7. I can't even imagine a level 9 unit. Archers with fire hair?
    Lava giants? Come on!!!
    These are my proposals for the units.
    1) Archer - At level 3 they should have a head band like barbarians and keep the same hair color. The headband could be yellow blue or green. The best it suits to contrast the pink hair. Because level 6 units look like level 5 units, at level 7 the clothes color change.
    2) Giant - Level 7 giants should keep the golden knukles the have in level 5 and 6, and have a big ginger beard.
    3) Wizard - The blue color of level five is pretty cool so keep it in level 6. I hope there will be a level 7 wizard. I also thought about the colors of Midle Earth wizards, like "the brown" "the grey" "the dark blues" and "the white". But that's a crazy idea of course.
    4) Wall brakers - Level 6 should look like level 5 and level 7 (if it will exist) have the barrel.
    5) Balloon - The same, level 6=5. Level 7 different.
    6) Healer - Level 5's dress is color turquoise.
    7) Dragon - Level 4 instead of having flame eyes that look painfull and a dark skin make it red blood and gold eyed. Level 5 could be very light blue (almost white) and blue eyed. That light blue dragon blows a white acid freezing blaze that reduces the attack speed rate in half of the unit or building it attacks.
    8) P.E.K.K.A - Level 4 should keep one sword color gold with elixir. Level 5 body is pure gold and elixir!!!
    Please it's not a "she" is an "it".
    An armor filled with elixir!!!
    Pure Elixir Kinetic Keen Annihilator.
    9) Hog rider - His proportions should be fixed. He looks like a big chested barbarian.
    10) Valkaire - She looks great but her axe doesn't have the gold details the axe on the roof of the dark barracks has, it's all silver.
    11) Golem - At level 3 it gets little violet cristals in the back and at level 5 it gets cristals in the shoulders and more in the back. Lava golems come from Dark barracks level 6. They are darker (like the lava hound) and instead of violet they have lava red. It can be even level 1 but resistant to lava. The condition is to came from the dark barrack level 6.
    12) Witch - Her hair is purple violet, like the actual level 3 archer. The hair changed because the compsumption of dark elixir (not as much as the archer queen whose hair is purple). She looks too zombified that she even lacks legs!!! Make her more "alive" like normal eyes (green iris). Change her undead clothes with something red and black. Instead of the scary staff give her something more... A stick of wood that has floating energy green ball over it. At level 3 she also summons archer skeletons.

    These are some of my ideas. I have many more for buildings and mechanics. I hope you enjoied reading and get inspired by some of these. If you liked contact me by my email in preference.

    Wishes.
    Last edited by NorubPozel; March 19th, 2015 at 03:11 PM.

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