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Thread: Evolution and Generations in Clash

  1. #1
    Super Member TheCulprit's Avatar
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    Evolution and Generations in Clash

    This idea just came to me, so I'm not sure how well it might work in Clash. Haven't really given it a big thought.

    Caution: Long post. Skip to "WHAT HAPPENS AFTER A GENERATION"? for the summary.
    Keep reading if you want your doubts cleared beforehand.

    Anyway, I was thinking about having troop Generations in Clash. Troops that ADAPT to change, just like in real life (although this will be a bit of code).

    First of all, this rewards people who raid more.
    Secondly, the troop generation's real statistics will be hidden - although the change will be visible through generations.

    WAIT! WHAT ARE TROOP GENERATIONS?
    Oh, sorry. Troop generations are each batch of troops that you create in maxed out army camps for your Town Hall level.
    So for me (Town Hall 9), one troop generation will be 200 camp spaces.

    OK. EXPLAIN MORE...
    Imagine I train 200 archers and attack another village and use all these 200 archers.
    When I come back, my archers will have evolved (Patience!).
    Or imagine I train 8 pekkas and use them all in an attack.
    When I come back, my pekkas will be evolved.

    DUDE, NOBODY USES AN ARMY OF THE SAME TROOP TYPE!
    Patience...I know!
    Each troop in our village will have a Generation Counter (which we cannot see).
    After 200 housing space of one troop type have been trained and used in an attack (may be over multiple raids), this Generation counter will increment by one and troops will evolve (patience!).
    So, if you use 20 archers in one raid, then 50 archers in the next one, then 130 in another one, the generation counter will go up. You may of course use barbs or dragons or whatever else you want with your archers. They will have an increment in their generation counter too!

    WHAT HAPPENS AFTER A GENERATION?
    Evolution improves troop AI. Something which SC have been working on. But instead of handing this to players on a silver platter, they will make them work for it. For this, SC needs to improve troop AI and figure out a way to increment it eventually.
    After every 50 generations, your troops evolve. That is, they become better by, say 5%. Not bad, right?
    So Evolution 3 pekkas won't run after stupid skeletons from Skeleton traps.
    Or Evolution 8 archers will make sure they avoid certain defenses while shooting.
    Or Evolution 6 barbs will take that little opening in a wall right next to them.
    Or Evolution 9 dragons will take down ADs and then work on the rest. These same dragons at Evolution 7 will fly a little bit towards ADs and lose their will to attack them. Very hard to code, very amazing to watch.
    Or Evolution 6 hogs will jump away from a Giant bomb before it detonates.
    Or...you get me?

    I know its a rough idea and its very, very long and it might sound OP at first reading. So tell me what I might have missed or how this might destroy the game and I'll work on it.
    Thanks for your time!
    Last edited by TheCulprit; March 18th, 2015 at 11:54 AM.
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  2. #2
    Json8r
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    No, just no. Very complicated

  3. #3
    Super Member TheCulprit's Avatar
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    Quote Originally Posted by Json8r View Post
    No, just no. Very complicated
    You do realize that 90% of this will be hidden from a normal player?
    The player will only see the Evolution level of his/her troops.
    Everything else, SC releases at their own will.
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  4. #4
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    This seems way too OP, troops that are considered OP are balanced by their poor AI so you have to funnel them or make them work the way you want them to. This just makes it easier for inexperienced players and OP for experienced and skilled players. I also do not think it will fit with CoC and it is not needed. There is already something that makes your troops better, actually two things, one laboratory, two spells.

  5. #5
    Forum Hero rwelshjr's Avatar
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    I like it but am worried it would turn too OP. The numbers could be tweaked to turn it OP at a slower rate, but it would still eventually get there.

    Example - As much as dragons drive us all nuts with their choices if anyone ever had smart ones they would dominate anything they faced with those alone. Even just a little smart would be a big difference.
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  6. #6
    Super Member TheCulprit's Avatar
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    Quote Originally Posted by rwelshjr View Post
    I like it but am worried it would turn too OP. The numbers could be tweaked to turn it OP at a slower rate, but it would still eventually get there.

    Example - As much as dragons drive us all nuts with their choices if anyone ever had smart ones they would dominate anything they faced with those alone. Even just a little smart would be a big difference.
    I'll think about how it can be balanced. Thanks for the suggestions guys. I'll edit it soon!
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