This idea just came to me, so I'm not sure how well it might work in Clash. Haven't really given it a big thought.
Caution: Long post. Skip to "WHAT HAPPENS AFTER A GENERATION"? for the summary.
Keep reading if you want your doubts cleared beforehand.
Anyway, I was thinking about having troop Generations in Clash. Troops that ADAPT to change, just like in real life (although this will be a bit of code).
First of all, this rewards people who raid more.
Secondly, the troop generation's real statistics will be hidden - although the change will be visible through generations.
WAIT! WHAT ARE TROOP GENERATIONS?
Oh, sorry. Troop generations are each batch of troops that you create in maxed out army camps for your Town Hall level.
So for me (Town Hall 9), one troop generation will be 200 camp spaces.
OK. EXPLAIN MORE...
Imagine I train 200 archers and attack another village and use all these 200 archers.
When I come back, my archers will have evolved (Patience!).
Or imagine I train 8 pekkas and use them all in an attack.
When I come back, my pekkas will be evolved.
DUDE, NOBODY USES AN ARMY OF THE SAME TROOP TYPE!
Patience...I know!
Each troop in our village will have a Generation Counter (which we cannot see).
After 200 housing space of one troop type have been trained and used in an attack (may be over multiple raids), this Generation counter will increment by one and troops will evolve (patience!).
So, if you use 20 archers in one raid, then 50 archers in the next one, then 130 in another one, the generation counter will go up. You may of course use barbs or dragons or whatever else you want with your archers. They will have an increment in their generation counter too!
WHAT HAPPENS AFTER A GENERATION?
Evolution improves troop AI. Something which SC have been working on. But instead of handing this to players on a silver platter, they will make them work for it. For this, SC needs to improve troop AI and figure out a way to increment it eventually.
After every 50 generations, your troops evolve. That is, they become better by, say 5%. Not bad, right?
So Evolution 3 pekkas won't run after stupid skeletons from Skeleton traps.
Or Evolution 8 archers will make sure they avoid certain defenses while shooting.
Or Evolution 6 barbs will take that little opening in a wall right next to them.
Or Evolution 9 dragons will take down ADs and then work on the rest. These same dragons at Evolution 7 will fly a little bit towards ADs and lose their will to attack them. Very hard to code, very amazing to watch.
Or Evolution 6 hogs will jump away from a Giant bomb before it detonates.
Or...you get me?
I know its a rough idea and its very, very long and it might sound OP at first reading. So tell me what I might have missed or how this might destroy the game and I'll work on it.
Thanks for your time!![]()




