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Thread: New Spell: Reanimation

  1. #1
    Fresh Spawn
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    New Spell: Reanimation

    Ok so you know how the witch spawns skeletons. The way this spell would work is say you have 100 barbs and 100 archers well when they die raid over? Correct? Wrong with this you can place it in a corner of the base or somewhere you can summon troops normally and for a time period you can revive normal "Larry" skeletons that the witch summons. Wizards wouldn't come back as wizard skeletons they would melee units now look just like skeletons. The catch is that skeletons can't be revived so wall breakers and Larrys can't keep coming back. The number of skeletons per unit is equal to its houseing space.
    Pekka =25
    Golems=30
    Barbs=1
    And so on
    It will only last a minute and troops that don't die while spell is active don't come back. If they die before or after the spell is over they stay dead.

  2. #2
    Junior Member
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    This isn't very clear...

  3. #3
    Senior Member
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    So you'd be effectively doubling the amount of troops a person has?
    The Bloody Nine - New Clan combined from GannoCats & Rainbow Sailors due to the new OptIn/OptOut update

  4. #4
    Pro Member mrkw's Avatar
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    25 skeletons for pekka?? Thats a lot. I could simply drop only giants and have a few hundred skeletons coming up after that. Great Idea though!!!

  5. #5
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    I like the idea but having it active for a whole minute is to op as well. Maybe like 20 sec? Just a suggestion.

  6. #6
    Fresh Spawn
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    Nice

    TIGood idea. Okay but too time still long 20 sec is way more than freeze spell. How bout 7 sec and if the the troops die in the spell for example a giant would have 5 skeletons since it takes up 5 housing space will they stiill be skeletons after.?.
    Second. Wat about size. For example, do u think it would be wierd if a giant comes from big to a migit skeleton? Depending on the size of the regular troop should affect the size. health and damage done should be half of regular troops too.
    Lastly, gow much will it cost. If this can be the sixth spell. Maybe 55000 elixir/50mins. Upgrading it can be +3secs every time/max upgrade is lvl 5=19secs total. In addition to strategy, it would be best to drop this last when a troop or more has entered an opponet's before they die.

    Aww yea can this work for heros. I hope u reply back to these suggestions. I like this new spell idea. Lol aww yeaa New namme.

    "Redeemption" Stay clashingg

  7. #7
    Senior Member ArmyOfDarkness's Avatar
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    Or just make the spell a spawning spell with a set number of troops (like when you rage your BK or AQ). Drop the spell and a horde of skeletons rise from the ground (numbers and strength depending on the level of the spell). Call it the witches curse.

    -AoD-


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