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Thread: Donate Spells (A Simple Idea)

  1. #11
    Trainee iXXXfmhfihm's Avatar
    Join Date
    Mar 2015
    Posts
    17
    Quote Originally Posted by Ballsie View Post
    I was going to post this thread myself but since its already here how about this. The flaw i saw in his idea is that different TH lvlS can hold more spells, how about just adding an extension to the clan castle where you may only be donated 1 single spell... It would serve no defensive properties, the donated spell must match the lvl of TH matching the current lvl of spell factory, IE: TH7 with a lvl 3 factory can only hold lighting,heal or rage spell, same as TH8. Now TH9 would be able to have a jump spell donated as that's when you would have access, same for TH10 with freeze spells... As for how it would be used, i have 2 ideas. First, allow it to be used in the way the CC is but to access spells troops must first be deployed from the CC, then using the CC again would drop the spell. Second, make a separate secondary icon in the troop selection boxes on the bottom of the atk screen, same as the 1that drops CC but an alternate icon to drop spell. This is something i think most clashers would enjoy, making spells just takes way to long and is such a pivotal part of the game both in and out of war, not to mention... it really SUCKS dumping spells on a goblin map because maybe i made the wrong spell or decided on a different strategie of atk. There can be an achievement attached to this feature, aswell as exp awarded, maybe a clan perk of some kind that allows +1 spell spaces or +1 lvl of donated spell. I'm really glad i was able to find this post, hopfuly this will get more views...
    Not a bad idea overall, but I was thinking maybe people who have <5 town halls should be able to receive some spells as well.

  2. #12
    Fresh Spawn
    Join Date
    Dec 2014
    Posts
    5
    The clan castle is already vital with it being able to hold troops. Bases would be unkillable if they had a way to keep those troops running for days. Think if someone gave you a dragon, and a couple heal and rage spells. Say good bye to your attack. The idea could be refined to only being able to use the spell on the offense, but that would still take A LOT of balancing because the spells can sway the success of an attack. But the simple act of having CPU throw spells on the field to protect could destroy the balance of the game.

    Great start to an idea though

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