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Thread: Town Hall 11!

  1. #1
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    Town Hall 11!

    Town Hall Level 11:

    Cost:8,000,000
    Hitpoints: 6500
    Storage Capacity: Gold:5000 Elixer:5000
    Build Time:17 Days
    Expierience Gained: 2000

    Walls Level 12: http://forum.supercell.net/showthrea...43#post4119343
    Last edited by AlphaYoda; March 17th, 2015 at 08:09 PM.

  2. #2
    Forum All-Star FireThief's Avatar
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    Quote Originally Posted by AlphaYoda View Post
    Town Hall Level 11:

    Cost:8,000,000
    Hitpoints: 6500
    Storage Capacity: Gold:5000 Elixer:5000
    Build Time:17 Days
    Expierience Gained: 2000

    Walls Level 12: http://forum.supercell.net/showthrea...43#post4119343
    Any concept art at all?

    Town Hall:
    9 | Level: 105 |Trophy Record: 2450| War Stars Won: 123 l Clan: ​The Outsiders
    Click here for a surprise!
    Hablo Espaņol & I speak English



  3. #3
    Json8r
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    Supercell dosent want stats They say not to post stats. They want ideas for th11. This post is fairly useless

  4. #4
    Millennial Club
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    Man

    Quote Originally Posted by Json8r View Post
    Supercell dosent want stats They say not to post stats. They want ideas for th11. This post is fairly useless

    Im searching to find out who made you the offical forum person to deam what is stupid/useless/not needed.


  5. #5
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    Quote Originally Posted by lanesteele240 View Post
    Im searching to find out who made you the offical forum person to deam what is stupid/useless/not needed.
    In this case I would agree with him that it is a useless suggestion. For a town hall upgrade the actual stats are such a minor part of the upgrade that it almost doesn't matter. When you compare it against new buildings, building levels, troops, walls etc it just really doesn't matter.

    Also with regards to the stats, no townhall has gotten more storage I don't see why th11 should gain an extra 4k. The build time of 17 days is longer then the maximum supercell is using. The experience is just a formula based on time (currently 14 days is 1099 xp so I think 2000 is too high even for 17 days).

    I am open to suggestions but there are some ideas that have so little thought put into them that they just clutter up the forum and unfortunately this is one of them (which I just bumped to the top).
    Last edited by webbie; March 17th, 2015 at 10:32 PM.



  6. #6
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    Th 11

    So they are looking for a color and visual aesthetic (sp?) that appeals to the Gen Y/ Millennial group 18-35 yo.

    Are they looking for a color scheme to match walls & cannons?
    We are all going to the same place, but get there following different paths.

  7. #7
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    Quote Originally Posted by FireThief View Post
    Any concept art at all?
    Prefer less dark - lava - evil looking. More alabaster.

    TH11, like new higher level walls, should have some weak short range included defences. I like the idea of single shot short term (3 sec) stun, stuns but does no damage.

    High level THs should store more elixir gold dark elixir, provide a bit but not too much of balance against farming

  8. #8
    Millennial Club jonnguy2014's Avatar
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  9. #9
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    Quote Originally Posted by AlphaYoda View Post
    Town Hall Level 11:

    Cost:8,000,000
    Hitpoints: 6500
    Storage Capacity: Gold:5000 Elixer:5000
    Build Time:17 Days
    Expierience Gained: 2000

    Walls Level 12: http://forum.supercell.net/showthrea...43#post4119343
    First of all, the maximum capacity of the Town Halls to store gold and elixir is 1K.
    Secondly, 2000 XP gained when the Town Hall is destroyed? Wow, you want everyone else to level up faster when facing a base with Town Hall 11?
    Finally, let SC decide the stats, so forget everything I said previously.

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