I've been thinking about this spell for a while now and i hope it meets all the requirements of supercell, and yes i still have no solid name for this spell yet but i hope the function of the spell can explain itself
as of now we have lighting (damage), heal, rage (speed), jump and freeze (stun/pause) but what about slow? a spell that can slow down the firerate of defences or shorten the range of them for a short duration
-What makes this unit/spell unique compared to the other units/spells in the game
it's allows me to attack inerent spots that i want on a base by slowing down the defences that my troop can not reach on time
- What kind of strategies this new unit would enable (concrete examples are best)
since it's a spell, it allows me to attack a certain area of the base without worring much about defences that are too far that can kill my attacking troops
- What kind of army composition includes this unit or, how it could combine with other units for more advanced strategies
golem wizard pekka, golem and witch
GOWIWI - it delays the mortar giving my witch time to move / it shortens the range of the mortar giving a witch a little tactical advantage for a short time
FLYING UNITS - when attacking a base with air defences spread out i can drop the spell to show down the fire rate or shorten the range of it for a while giving my air troops a brief moment slip pass them
- How someone could redo their base to protect against attacks from this unit
defences will be more interlocked with the treat of shortening the range of their defences for a possible blind spot for troops to make a pathway
EDIT!!
if the spell is for shortening the range of defences for a short time, i named it "FOG SPELL"
if the spell is for slowing the firerate of the defences for a short time, i named"GRAVITY SPELL"
EDIT 2.0!!
i saw alot of similar idea's in the forum after posting mine but they focus on specific numbers not generic concepts, mine is purely concept



