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Thread: New hero idea! Skill trees!

  1. #11
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    SOunds like the sort of thing that sounds awesome in theory, but a pain when it comes to finding the right balance in the game. Heroes are strong enough already, and this would cause the developers to increase defense dramatically as well to match the new hero abilities.
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  2. #12
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    Quote Originally Posted by awesomness2016 View Post
    SOunds like the sort of thing that sounds awesome in theory, but a pain when it comes to finding the right balance in the game. Heroes are strong enough already, and this would cause the developers to increase defense dramatically as well to match the new hero abilities.
    You're right, this would not be easy to balance... But I don't completely agree with having to increase defense dramatically. They've recently released a new cannon level, made archer towers shoot faster... Maybe this is something that belongs to a possible Th 11 situation? Though I'm not sure of that. Not considering numbers, I'd like to see a bit more customization of the heroes. One might decide to make his BK a tad more tanky, or more tactical with the introduction of Skills Trees, and same would go with the AQ. Of course, my point view is of one that enjoys the smooth gameplay without having even a remote idea of how much coding and balancing there is behind a simple battle, so it may be incorrect!

  3. #13
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    I like this idea but agree it could become too OP. It also might be too hard to implement. Good ideas though.
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    Last edited by ColonelAwesome; March 20th, 2015 at 01:23 AM.
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    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by Aedeman2 View Post
    Hey there! Today I'll be writing about an idea that I've had for some time now... And that's skill trees!

    But what exactly are skill trees?
    I believe the majority of people knows what they are, but just in case! In some games, mostly Role Playing Games, you can customize your avatar/character to be specialized in certain things, maybe become tougher or hit harder. To do that, you need to upgrade skill levels and unlock new skills: these usually form the Skill Tree. What I want to suggest is to make heroes more customizable, maybe make them more resilient, powerful or faster, with these Skill Trees.
    A few important things to mention before I go in detail:

    - Each hero/heroine will have his/her own Skill Tree.
    - Some upgrades may be the same in both the Skill Trees (I.e more health, dps), but they will always consider that the Barbarian King is the tank, while the Archer queen is the damage dealer.
    - Each 5 levels of your hero/heroine will give you 1 Skill Point. Thus, you can spend up to 8 Skill Points on each hero.
    - Some Skills base on the Heroes' level, others on the Ability level.
    - You may need to upgrade specific Skills before being able to unlock others.
    - You will need to spend some Gold Coins, along with Skill Points, to upgrade skills, but they will have no upgrade time (More waiting heroes? No thanks!)
    - These upgrades will only work on offense, and not on defense.

    How will these upgrades work? When you go on the Info tab on a hero, on the main page a button will be added, "Skill Tree". Pressing that button will bring up the Hero's Skill tree. Each skill will have its icon along with a description depicting the effects of said skill. It will also tell you how many skill points you currently have and have spent. Some Skills require the activation of other skills before being unlocked. Arrows will connect such Skills, as such: (Skill1)-->(Skill2). Always on the Hero info tab, the increase in stats will be written in blue (i.e. Hitpoints: 1600+80). The Skill Tree button will have a small exclamation mark on it, kind of like the news tab one. If an exclamation mark is present, it means you have unspent Skill Points that you can use. You will be able to reset points to assign them differently, but you will have to pay a fee in gold coins to do so.

    And now, let's dive in!

    Skills are divided into 3 Tiers.

    - Tier 1 mostly focuses on upgrading general stats, such as health, damage and small perks. Unlocked at Hero Level 5. Cost for each upgrade: 1 Skill point+ 100K gold coins.
    - Tier 2 mostly focuses on upgrading Heroes' Abilities. Unlocked at Hero Level 15. Cost for each upgrade: 1 Skill point+ 1M gold coins.
    - Tier 3 is the final tier. You can only spend 1 point on skills of this Tier, but they are very powerful upgrades. Unlocked at Hero Level 35. Cost for each upgrade: 1 Skill point+ 6M gold coins.



    Barbarian King

    Tier 1 Skills

    1) Improved Stamina: For every Hero level, the BK will have 5 more Hitpoints. Spendable points: 0/3. Max Hitpoints bonus: 15 per Hero Level (600 at level 40).

    2) Might of the King: For every Hero level, The BK will deal 0,3 more damage per second. Spendable Points: 0/2 Max Dps bonus: 0,6 per Hero Level (24 at level 40)

    3) Berserker's Rage: The BK's ability lasts an extra 1 second. Spendable points: 0/2. Max bonus: 3 (1+2) seconds.


    Tier 2 Skills

    1) Improved Regeneration: For every ability level, the BK will recover 20 more Hitpoints after activating Iron Fist. Spendable points: 0/2. Max Regeneration bonus: 40 per ability level (320 at level 40). You must spend at least 3 points on "Improved Stamina" Skill.

    2) The more the merrier: Barbarians spawned by Iron Fist increase by 2. Spendable points: 0/3. Max extra barbarians: 6.


    Tier 3 Skills:

    1) King's Charisma: When the BK activates Iron Fist, a second, slightly smaller ring will appear around him. Barbarians standing in that ring will recover a certain amount of Hitpoints per pulse for the duration of the ability (Don't really know how much each pulse should heal, but it shouldn't be low as it will be able to pretty much nullify splash damage received by only 1 turret at a time, even if the turret were maxed). The healing effect will be blocked by inferno towers. You must max out both "Might of the King" and "The more the merrier" Skills to unlock this Skill.

    2) Soundwave: When Iron Fist is activated, all defenses in a 6-tile radius will switch targets to focus on the BK until he falls. Previous single-target Inferno Towers that had already been targeting the BK will have their damage reset to the minimum amount. If the BK goes out of range of one of the provoked defenses, said defense will attack other troops normally.


    Archer Queen

    Tier 1 Skills

    1) Improved Stamina: For every Hero level, the AQ will have 3 more Hitpoints. Spendable points: 0/2. Max Hitpoint bonus: 5 (3+2),(200 Hp at level 40).

    2) Steel bolts: For every hero level, the AQ will deal 0,4 more damage per second. Spendable points: 0/3. Max bonus damage per second: 1,2 (48 at level 40).

    3) Mistress of stealth: The AQ won't trigger bombs and mega bombs. Attack range also increases by 0,4 tiles. Max spendable points: 0/2. When maxed: AQ won't trigger bombs, mega bombs, skeleton traps and won't alert clan castle troops. Archers spawned by her ability WILL trigger the traps and clan castle troops. Enemy clan castle troops that were already alerted will in any case notice the Queen. Max attack range bonus: 0,8 tiles.


    Tier 2 Skills

    A word about these: since many players always joke about the AQ being an advanced wallbreaker, I created extra Skills for her. They are specified with a letter. In the end, only either 2 and 3 or 2a and 3a should be chosen to be part of the final skill tree

    1) You can't see me!: Increases the AQ's stealth time after the activation of Royal Cloak by 0,2 seconds. Max spendable points: 0/3. Max extra stealth time: 1 second (0,3+0,4+0,5). You must spend at least 1 point on "Mistress of stealth" Skill to unlock this Skill.

    2) Girls' day out: Royal Cloak ability spawns 2 more archers on activation. Max extra archers: 4

    2a) They said I could do anything...: Royal Cloak ability spawns 2 extra wallbreakers on activation. Their level will be the same as your normal wallbreaker's level. Spendable points: 0/2. Max summoned walbreakers: 3 (2+1). NOTE: If Royal Cloak is activated while the AQ is attacking a wall, the spawned walbreakers will head for that specific wall. If the AQ was targeting a building, they will head for the nearest set of walls, behaving as normal wallbreakers would. If a path is opened by these, the AQ won't immediately switch target to enter the opened section of the walls, but will instead finish attacking the previous target before doing so.

    Tier 3

    1) Explosive bolts: Adds 10 splash damage to the AQ's attack. This damage won't increase with Royal Cloak ability activation. You must spend at least 3 points on the "Steel bolts" Skill to unlock this Skill.
    NOTE: I'm not sure how the splash damage should behave. My idea was for it work on tightly bunched up troops and adjacent 3x3 or 2x2 buildings, but not on adjacent 4x4 and 3x3 buildings (example: Town hall and cannon).

    2) Me? Panicking? What makes you think that?: When the AQ's Hitpoints drop below 25%, her damage per second will increase by 30%. Her movements speed will also increase by 2.This will only work when her ability has already been used.

    2a)...So I became a wallbreaker: The AQ deals double damage to walls. She will also attack 50% faster when facing walls. Will stack with Royal Cloak. You must spend at least 2 points on "They said I could do anything..." Skill to unlock this skill.


    Aand that's pretty much it! Thanks a lot for taking time to read this. I would appreciate both comments and constructive criticism, writing why you liked/disliked my idea, what you liked/disliked and most importantly how I can improve this!

    Clash on!



    Maybe make the skills cost elixir? I have heard of a lot of people who have no use for the purple stuff when they get far in the game. Idk
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  5. #15
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    ,

    Quote Originally Posted by AnthonyVince View Post
    Maybe make the skills cost elixir? I have heard of a lot of people who have no use for the purple stuff when they get far in the game. Idk
    Maybe, I was just thinking that end-game players usually have more coins than elixir, but in any case it could be gold/elixir or a combination of both.
    I recently watched some attacks with maxed heroes, and I unfortunately have to agree on the fact that they could become a bit OP... But these upgrades would only work on offense, so maybe Supercell could make it work by balancing them. Maybe add a fee to pay to activate tier skills before attacking? Example 10K for tier 1 skills, 30K for tier 2 skills... The amount could vary depending on league and hero level.
    New ways to earn resources, gems and an awesome new customizable decoration?Look here!
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