Dont know how else to explain it to you, more players period equals more revenue. Think long and hard about your math skills, or fully read my posts and try please try to digest all of it, not just the part you want to hear, as the base for this is loot capacity. But which ever way you look at it, you might just be the same if not similar to supercell's thinking train of thought..
Dead bases are what we need more of full collectors and mines lol but like ur self bud me to would like bigger storages![]()
- Clan : A-TM REAPERS
- level 108
- farming at 1200 cups since August 2012
I dont seem to get you. Agree or disagree ♥♥♥♥... Support the thread or dont support lol. But thanks for the input regardless, gave me something to chat about![]()
Yea I was always supporting the thread was just saying y they wouldn't upgrade are storages and what we could do to avoid us having full storages and it was a pleasure chatting with u bud
- Clan : A-TM REAPERS
- level 108
- farming at 1200 cups since August 2012
No problemo👍
And just how long between "A player: joins the game!" and "now he's max lvl 9 now 10 everything is upgraded storages are full and he sets his game down for a bit" really is?? I don't think it's a small amount of time...
I agree with having bigger storages would be cool but you have serious flaws in logical theory
The top two and the bottom two statements do not jive together. The top two are responses to people who indicated that this will result in more raids (with the top post being a response to me), therefore lowering total available loot. You dismissed those statements saying that all of the loot is already being raided or that people simply raid with full storages.
In the bottom two SeaNoname is expressing my exact point and you are agreeing with it.
This is logically inconsistent.
It's really a no brainer here. I assert that the majority of people raid until their storages are full. Then they stop. If the storage capacity is increased they will raid more until they reach the new cap. If you max your storages and have 5 days left until a builder becomes available, that is 5 days that you are not grabbing loot.
If your top two points above are true then there isn't anymore loot to be had so there is no point in increasing the storages. This clearly isn't true which is why you want the caps increased.
Last edited by dahimi; May 31st, 2013 at 07:38 PM.
Your so right! How could I have not seen so? Is beyond me... You have read out of all the posts here only the part "more loot capacity" and then you went on to ramble about it in your own little way. I do not see where the $400 spendingspree came from, but At some point in the game the capacity will have to increase. Now you said more players will quit the game right? Yet you haven't agreed not read my cause for the quitting that happens, this is again your own little ramble. Giving advantage to high level farmers.... Im so tired of explaining things to idiots, here we go again/ Im am capped at 8 mill now, THAT does not prevent me from farming even more, i will continue to farm for as it stands right now DE! Your theory that the 8 mill cap prevents high level farmers from farming, as we all know DE is a constant loot to be raided for. So your wrong again, as for your other small and insignificant points you've made, try to read all my posts on this thread and respond accordingly with proper cause. And always, keep your chin up! And look for more negativity to say, vise thinking on a positive end.
Breaking it down Barney style for ya. player quits because of long upgrades. Don't take my word for it, look at dead bases during the night hours usa time. That is obviously the main reason so we think? Now i would like to hear your main reason of your statement, if you think my theory is flawed you need to state the flaws you think exist.