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Thread: More loot capacity!

  1. #31
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    Quote Originally Posted by Dylanclan View Post
    So let me get this straight from a business perspective supercell should upgrade the storages for us free loading farmers to keep us playing longer or would they rather we had are storages full and no builders free and are fingers impatiently hovering over that buy gems finish now button I'm no Donald trump bud but even I can do the maths in this 1
    Anyway you look at it even farmers but gems, your still missing the point of dead bases and causes for them, this could be one of them.

  2. #32
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    Dont know how else to explain it to you, more players period equals more revenue. Think long and hard about your math skills, or fully read my posts and try please try to digest all of it, not just the part you want to hear, as the base for this is loot capacity. But which ever way you look at it, you might just be the same if not similar to supercell's thinking train of thought..

  3. #33
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    Dead bases are what we need more of full collectors and mines lol but like ur self bud me to would like bigger storages
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    3. farming at 1200 cups since August 2012

  4. #34
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    I dont seem to get you. Agree or disagree ♥♥♥♥... Support the thread or dont support lol. But thanks for the input regardless, gave me something to chat about

  5. #35
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    Yea I was always supporting the thread was just saying y they wouldn't upgrade are storages and what we could do to avoid us having full storages and it was a pleasure chatting with u bud
    1. Clan : A-TM REAPERS
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    3. farming at 1200 cups since August 2012

  6. #36
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    No problemo👍

  7. #37
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    Quote Originally Posted by Russ14anVodka View Post
    Here is where your lost, let me explain from a business perspective. A player: joins the game! See how he can buy and upgrade his Th to max lvl 9, now 10! He then realizes he made a mistake and feels the overwhelming pressure of upgrading walls..... Buildings from lvl 1 and up...... He calculates the time and effort, so he figured now he can still do this with the right resources, but wait his hit his 8 mill cap! And now his builders are full with upgrades of 10 days plus! So he sets his game down for a bit, realizes he can wait it out due to insufficient funds of gems. But as life goes on he forgets completely and moves on. The point is if more loot to store would be there, he could still pass the time to raiding in order to achieve those upgrades, yes it would make a small difference for players, but who know how many actually quit this game because of this, count the dead bases and let me know how much possible profit supercell lost... And will continue to lose. Not a big change but still a change. More loot also reflects amount of walls that premature th9 or th10 can do after the builder is free, this doesn't mean the end of buying gems.... It means more players staying connected which intern means more gems bought.
    And just how long between "A player: joins the game!" and "now he's max lvl 9 now 10 everything is upgraded storages are full and he sets his game down for a bit" really is?? I don't think it's a small amount of time...

    I agree with having bigger storages would be cool but you have serious flaws in logical theory

  8. #38
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Russ14anVodka View Post
    On average per raid how many dead/ abandoned bases do you encounter? Say per day add those numbers up, now add the possible profit margins that can be set by those dead bases/ players, if they were to still play? Sure new players come in and play, but you still don't see why they quit. For more reason read my earlier posts. All im saying for this idea is that it can be a motivating factor, im sure super cell can work around the set buying of resource/prices to a median, feel free to ask more questions. As for the theory of people raiding all the time and having difficulty of finding resource, that is already taken place, most loot is being collected from dead/abandoned bases as is.
    Quote Originally Posted by Russ14anVodka View Post
    Ugh your missing the point, not like im sitting here blowing up Th 7 an below... I have no issues farming high cups, as well as you should too. More opportunities to decimate other bases is not my intent when it comes to lower th, read the motivation factor, and if you know anything about motivation you should understand it. So now get this with the cap of 8mill now, it doesn't stop me from raiding and getting DE... I am commited to the game so i keep playing, so your limited opportunity is actually invalid argument. Cheers and stay Cashified!
    Quote Originally Posted by SeaNoname View Post
    Totally agree. I could farm forever!
    Quote Originally Posted by Russ14anVodka View Post
    Thx bud, and that means you can stay more connected to the game, unlike most TH 9 who quit after they reach the max th or now TH 10, take note Supercell
    The top two and the bottom two statements do not jive together. The top two are responses to people who indicated that this will result in more raids (with the top post being a response to me), therefore lowering total available loot. You dismissed those statements saying that all of the loot is already being raided or that people simply raid with full storages.

    In the bottom two SeaNoname is expressing my exact point and you are agreeing with it.

    This is logically inconsistent.

    It's really a no brainer here. I assert that the majority of people raid until their storages are full. Then they stop. If the storage capacity is increased they will raid more until they reach the new cap. If you max your storages and have 5 days left until a builder becomes available, that is 5 days that you are not grabbing loot.

    If your top two points above are true then there isn't anymore loot to be had so there is no point in increasing the storages. This clearly isn't true which is why you want the caps increased.

  9. #39
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    Quote Originally Posted by aenaus View Post
    Man I have spent around 400$ in the game and almost ALL of them was to free a builder due to full storages. Furthermore the cost of fulling the storages by gems will decrease. Moreover when people go trophy hunting they full the storages and when they run out they gem or going down, this will be less likely with higher storage capacity. So point 1: Increasing the storage capacity without new more expensive buildings will hurt the revenue directly.

    Now more importantly with the loot cap(limit) staying the same, increasing the capacity will give advantage to higher level farmers causing even more mid-level players quit.

    So basically your idea hurts both their user retention and monetization the two ONLY things a game company cares. Be sure never to do your own game dude you will fail badly,
    Your so right! How could I have not seen so? Is beyond me... You have read out of all the posts here only the part "more loot capacity" and then you went on to ramble about it in your own little way. I do not see where the $400 spendingspree came from, but At some point in the game the capacity will have to increase. Now you said more players will quit the game right? Yet you haven't agreed not read my cause for the quitting that happens, this is again your own little ramble. Giving advantage to high level farmers.... Im so tired of explaining things to idiots, here we go again/ Im am capped at 8 mill now, THAT does not prevent me from farming even more, i will continue to farm for as it stands right now DE! Your theory that the 8 mill cap prevents high level farmers from farming, as we all know DE is a constant loot to be raided for. So your wrong again, as for your other small and insignificant points you've made, try to read all my posts on this thread and respond accordingly with proper cause. And always, keep your chin up! And look for more negativity to say, vise thinking on a positive end.

  10. #40
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    Quote Originally Posted by grafik View Post
    And just how long between "A player: joins the game!" and "now he's max lvl 9 now 10 everything is upgraded storages are full and he sets his game down for a bit" really is?? I don't think it's a small amount of time...

    I agree with having bigger storages would be cool but you have serious flaws in logical theory
    Breaking it down Barney style for ya. player quits because of long upgrades. Don't take my word for it, look at dead bases during the night hours usa time. That is obviously the main reason so we think? Now i would like to hear your main reason of your statement, if you think my theory is flawed you need to state the flaws you think exist.

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