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Thread: boosting builders

  1. #1
    Fresh Spawn
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    boosting builders

    Would be nice if u could speed up progress by boosting builders or make it so u could put more than one builder on an upgrade.

  2. #2
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    Quote Originally Posted by sbpoper25 View Post
    Would be nice if u could speed up progress by boosting builders or make it so u could put more than one builder on an upgrade.
    idea has been talked about and is in the stickies . has been rejected.

  3. #3
    Forum All-Star FireThief's Avatar
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    Quote Originally Posted by Hellzangel View Post
    idea has been talked about and is in the stickies . has been rejected.
    Other Buildings Related:
    * Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
    - - - - - - - - - -
    * Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
    * Dark Spell Factory for defensive spells - build with dark elixir
    * Add a boost option for builders (work at 4x speed for X number of hours)

    Actually its under the 'to be considered' section of the sticky. It is not ruled out by any means.

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  4. #4
    Forum Superstar DaScavenger's Avatar
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    I would like to have this in the game. It's a simple but neat little feature that would be cool. Great for longer upgrades that take ages, and you don't have enough gems to complete it all. Instead, you could just boost your builders and take a chunk of time off the total instead of complete it all at once.
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  5. #5
    Fresh Spawn
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    Money maker too. I would be boosting all my builders.

  6. #6
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    Quote Originally Posted by FireThief View Post
    Other Buildings Related:
    * Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
    - - - - - - - - - -
    * Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
    * Dark Spell Factory for defensive spells - build with dark elixir
    * Add a boost option for builders (work at 4x speed for X number of hours)

    Actually its under the 'to be considered' section of the sticky. It is not ruled out by any means.
    wow.....congrats on 4300 posts
    max defense th9 -- pushing walls
    mid defense th9 -- pushing defenses -- throwing elixir at walls
    mid defense th7 -- pushing offense
    mid defense th7 -- pushing offense
    "Why is the rum ALWAYS gone?.....Oh, that's why."

  7. #7
    Forum All-Star FireThief's Avatar
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    Quote Originally Posted by TimothyH97 View Post
    wow.....congrats on 4300 posts

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  8. #8
    Forum Superstar WarrenJames's Avatar
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    Yup.. always one person (or more) always get that wrong on ruled out or not.

    As I said before, logic seems to dictate that 6 hours is the best amount of time period for a 4x boost. If there is a second option, 12 hours for easier long-term boosts. So 4 buttons, one for each boost, with thier own boost all button.

    Only issue I see as debatable is the cost. I looked at the cost for barracks, since they seem to cost more per hour than anything else, and based my fair price cost for boosted Builders on that. So 40 gems per 6 hour boost, and 70 gems per 12 hour boost.
    Last edited by WarrenJames; March 16th, 2015 at 08:33 PM.
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