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Thread: A few ideas

  1. #1
    Trainee
    Join Date
    Mar 2015
    Posts
    16

    A few ideas

    1. Movable terrain objects with a cost basis. There are some instances where I would like to keep the objects that spawn, for beautification reasons or somewhat of a mild resource storage....in any case, it would be nice to move those objects into a better spot. I suggest having a second button, when you select the object, that says "Uproot" at X% (maybe 10%?) of the cost to "Remove." After pressing this button, that object is now movable.


    2. Matchmaker improvement. Instead of just clicking "Find a Match" and continuously pressing "Next" until you get to a village you like, we should have another button "Advanced Search" or something where you can set different criteria (risk limits, reward limits, loot limits, th level limits, etc.)....I come to find that usually about 1 in 4 searches yields the results I want, so the cost to search like this would be 4 times greater than the normal search (or more). If no villages exist, it should kick you back to the search screen with a "None found" message after taking your gold (that's the price you pay to see if anyone is within the limits).


    3. When you are finished raiding someone, on the results screen, I would like a button that says "Copy Base"....it should be obvious what I am suggesting it does. Sometimes I come across a base that I think I can beat, only to find that he/she has set it up pretty defensively and I get screwed...a bit envious, I'd like to copy their base for myself. Optionally, it could cost a little bit more in resources which is given to the player as a "tip" for having a good design.


    4. Remove troops from Clan Castle when leaving clan. This deals mainly with Clan War balancing...when I'm in a Clan War, I have been matched up against another clan with similar power (give or take). I should be attacked by those people and what they alone can produce, not some sister clan providing better and more powerful troops. Currently, Mister X on the opposing team can quit his clan, go to another clan, request good troops, quit that one, come back and hit me harder all before the war ends.


    5. Ability to turn off the CC for defense...been suggested before, but I really would like this.


    6. Raid pausing for handicap/disability/fatfingering. It would be great if you could be given 2 time-outs during a raid where you get 15 seconds to deploy your units. The units will appear but they will be paused, similar to watching a replay. This will make it much easier and more accurate troop placement.


    7. Being vulnerable while on-line. There is already the ability to watch someone attacking you if you log-in fast enough, it really isn't that much harder to make it so you can be attacked while on-line, and it would reduce the bandwidth (and unfairness) of those people using anti-afk devices in order to get a free shield. Here's how it works, the moment you are attacked, a message pops up "You are being attacked," your loot is reduced by the maximum amount they are able to take from you, and a button appears "Watch Live." The attack is done on a copy of your base so that any changes you make will not effect the fight. When finished, all unclaimed loot is returned to you, and all buildings damage is copied over to your base to give the "I just got attacked" look (as well as traps being sprung). If you are searching for a raid, your CC troops become unavailable to defend your base, this is so there is no duplication problems.


    8. Keep shields up during matchmaking service. I would like it so that I can search for bases to attack and see what I'm up against before I decide to drop my shield....rather than risk the shield and find out my King is still healing, my spells aren't finished, and half of my troops are still cooking...just to abandon the search and hope that no one attacks me, which always happens.


    9. New Hero: Flagbearer. Purchase at Town Hall 8 for 20,000 Dark Elixir (between King and Queen). Stats are 1,000 hit points, 12 dps, attacks with a flagpole weapon and favorite target is town halls (will target it first and not even defend himself until the townhall is destroyed, and does double damage to it). At such low dps, you would think "what's the point?"...well, his special ability is the point. At level 5 he gets the flag-plant ability, where he sticks his flag into the ground, heals slightly and changes his weapon to a sword, his dps multiplies by 5. The flag will pulse rippling light in a small area-of-effect that will heal any ally slightly until the Flagbearer is dead. Each 5 levels of upgrade will increase the healing effect.


    10. One of:


    A. When requesting troops, show the donation screen instead and you choose what you want exactly. When people click the donate button, they will have the option to donate only what you've selected and only up to the amounts you've selected. This will reduce wrongful donations.


    B. Change the way donations are done to that of Dungeon Keeper or similar. Allow the players to donate to a "clan pool" that holds a limit of each troop. The elder/leader can designate minimum levels for the unit, and higher levels override lower ones (so when the unit limit is reached, lower level troops of that unit are discarded). The "donate" button will appear for the CC as well as the "request" button; donate allows you to put any of your troops into the pool, while request takes from the pool and puts it into your CC. Donations are limited to 5 units per 15 minutes and requests take 15 minutes before they appear in your CC. The number of units you can donate increase and the times decrease based on clan perks.

  2. #2
    Junior Member
    Join Date
    Jun 2014
    Posts
    77

    Good try

    Interesting ideas but none of these are going to happen

  3. #3
    Forum Elder Jomarx3me's Avatar
    Join Date
    May 2014
    Location
    Philippines
    Posts
    2,007
    1) not against it, but I'd rather have SC work on things that has impact on gameplay
    2) lol, CoC on easy mode? this will make resources more scarce (see the bigger picture)
    3) this is kinda problematic to code (with the way you want it to be implemented)
    4) lol, this kills Donation Clan
    5) Ruled out idea...
    6) this is quite exploitable
    7) this is problematic, we'll get shields while raiding? that's inconsistency
    8) this removes drawback of breaking shield
    9) New hero would come as updates keep rolling (that's what SC said )

    10) it'd be cool if they can implement this xD
    Last edited by Jomarx3me; March 16th, 2015 at 12:42 PM.
    maxed out TH9, minus the heroes
    kinda quit, Lurker mode: on

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