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Thread: clan requirements

  1. #1
    Fresh Spawn
    Join Date
    Mar 2015
    Posts
    3

    clan requirements

    It would be really cool if one of the things that you could make a requirement is th lvl. So just like trophies, th lvl would now become a requirement. For example you start a clan but you don't want anyone th lvl 4 or below so you set that as a requirement. Another thing would be the lvl of the person themselves. If you only wanted lvl 60 and up joining you could now do that with no problem. One final thing is clans and their feeders. How are people supposed to know if that feeder clan really goes to that Clan.what would be cool is if you could link clans together so that it would show the family and stuff based on linkage. And then you could have an automatic thing in the feeder that would immediately move someone to main clan once they are high enough.

  2. #2
    Fresh Spawn roen1249's Avatar
    Join Date
    Mar 2015
    Posts
    2
    Sorry, but this is ruled out.

  3. #3
    Pro Member
    Join Date
    Dec 2014
    Location
    crows nest aboard the Black Pearl
    Posts
    543
    U want to just read the ruled out ideas first before posting any more?

    http://forum.supercell.net/showthrea...rum-guidelines
    max defense th9 -- pushing walls
    mid defense th9 -- pushing defenses -- throwing elixir at walls
    mid defense th7 -- pushing offense
    mid defense th7 -- pushing offense
    "Why is the rum ALWAYS gone?.....Oh, that's why."

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