Quote Originally Posted by miyanc View Post
I guess what I am saying is that at this point its out of wack. Healers are mostly untouchable because I only have 1 air defense. The bombs I have only work against either something nobody uses or things I am yet to even see.

To those that talk about healers not making it to the end, nothing should last to the end. Should be made the bomb guys dont last. Look I am not worked up, not being rude or even upset. Its a silly game. This whole arguement stems from the way they even rank people in the first place. If I dont have a king, then why should someone with one be able to attack me. Why am I fighting people with level 4 or 5 giants and healers who run threw my entire place without losing a single person. Why is the clan troops not added to the trophy numbers. When it comes to games on my tablet like this I play until its not fun. Games like candy crush become no fun when you get stuck on the same spot for ever. To me this gameis fun when it fair. When things are not balanced it is less fun. Just my opinion.
Well, consider that the healer takes up the space of 3 giants. And if someone is going to commit to using a healer, that will become almost useless once all the giants are dead, they're probably going to bring extra giants.

For example, in my normal GiBarching or GiWiz raids, I bring between 8 and 14 giants. I also bring 5-10 WB's, depending on how many compartments I need to break into. That's 50-90 troop space. At TH6, that leaves me at most 100 troops space, perhaps as little as 60. That's 60-100 troop space worth of barch and/or wizards.

However, if I bring a healer along, I'm going to use my giants. Why? Ever lose 3 giants to a spring trap? 2 or 3 spring traps? That's almost all your giants gone. Now what are your healers going to do? Heal 3 or 4 giants? Leave the giants and go heal a group of wizards? Either way, that raid is falling apart fast.

So when I use a healer, I bring extra giants. Maybe 12-20 of them (closer to 12 at TH6, closer to 20 at TH7). I sometimes bring so many giants, I only have room for 8-10 wizards and a handful of archers.

That doesn't leave a lot of room for error. Spend too much time and/or too many troops dispatching the CC defenders, and the raid might run out of time. 8 wizards trying to clean up all the buildings can take too long. The giants might be "invincible" due to the healer, but they can also get stuck inside the core of a base, unable to get back into the outer ring. Meanwhile, your wizards are running around the base, slowly picking off buildings, until they get in range of defenses that the giants can't get to (due to walls). There are lots of ways that things can go badly for a giant-healer raid, because you tend to have too many giants and not enough wizards or archers.

So don't get too frustrated. Giants + Healers should be stronger than just giants, but it's also a recipe for a slow raid that can run out of time and only get 1-2 stars.