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Thread: New Update Idea

  1. #1
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    New Update Idea

    I am proposing, in my opinion, the best update to CoC yet. How about instead of upgrading the whole defense at once, how about you have to upgrade certain aspects of their abilities. e.g. Accuracy, Damage, Hitpoints, and Rate of Fire. If it's possible to incorporate an experience based leveling system for defenses as well. For example, the defensive structure gains 1 experience for every barbarian it kills, and it needs about 500 to upgrade the max traits of the defensive structure, adding on to the separate attributes idea. I would love to hear feedback on this idea and looking forward to see it included in a near update. I feel that this update will require a little more player involvement thus keeping the player engaged in game-play. It might even coax more in-app purchases to speed the individual attributes. Thank you for reading this suggestion. Happy clashing!

  2. #2
    Forum Veteran ColonelAwesome's Avatar
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    Well, rate of fire and accuracy never ( and shouldn't ever) change. since all towers except the mortar are 100% accurate, changing accuracy is out of the question.. Changing the rate of fire would just be awful, because not only would that give an extreme increase to the damage per second, but it would be impossible to judge how fast any given tower will shoot before starting an attack. changing hitpoints and dps separately, well, that could work, but there would need to be obvious differences between each level for dps or hp.
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  3. #3
    Forum Superstar WarrenJames's Avatar
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    Supercell very likely has thought of that when making the game. They thankfully followed the K.I.S.S. doctrine and opted to not add those extra variables.

    As neat and logical as it is, it is not for Clash of Clans.
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  4. #4
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    Quote Originally Posted by BubbaJoe View Post
    I am proposing, in my opinion, the best update to CoC yet. How about instead of upgrading the whole defense at once, how about you have to upgrade certain aspects of their abilities. e.g. Accuracy, Damage, Hitpoints, and Rate of Fire. If it's possible to incorporate an experience based leveling system for defenses as well. For example, the defensive structure gains 1 experience for every barbarian it kills, and it needs about 500 to upgrade the max traits of the defensive structure, adding on to the separate attributes idea. I would love to hear feedback on this idea and looking forward to see it included in a near update. I feel that this update will require a little more player involvement thus keeping the player engaged in game-play. It might even coax more in-app purchases to speed the individual attributes. Thank you for reading this suggestion. Happy clashing!
    This i feel would make maxing out our THs a lot harder because we have to upgrade it so many times if COC let this into the game

  5. #5
    Fresh Spawn
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    Clearance

    I didn't say that rate of fire and accuracy HAD to be a variable. They were just examples or variables, I'm sure that they could come up with better variables if they decided to use my idea. I just thought it would add a twist to the game to make it more interesting.

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