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Thread: everything is ruled out!?!

  1. #1
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    everything is ruled out!?!

    Seriously supercell almost the only thing you haven't ruled out is new troops and you don't even take our ideas for those!?! You should really consider taking our ideas a little more seriously.

  2. #2
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    well there are quite a few people on this forum who are creative enough to come up with new awesome ideas that haven't been around and are not ruled out.
    The reason why most of the common ideas that are often brought up are ruled out is that they are easily exploitable most of the time.

  3. #3
    Forum Hero rwelshjr's Avatar
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    Actually I see a lot of guys some through here with fresh new ideas.

    The shame is that those fresh new ideas do get pushed to and buried in the later pages because of all the guys spamming the ruled out ideas. They try to claim they are striking a blow for 'open discussion' (translation - the discussion is not over unless I get what I want) but all they are really doing is diminishing the open discussion on the ideas that truly are new and fresh.

    Frankly the list needs an update with several adds.
    Last edited by rwelshjr; March 15th, 2015 at 02:41 PM.
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  4. #4
    Forum Veteran trooperc007's Avatar
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    Quote Originally Posted by DracoDeathStar View Post
    Seriously supercell almost the only thing you haven't ruled out is new troops and you don't even take our ideas for those!?! You should really consider taking our ideas a little more seriously.
    Nope, there are just some terrible ideas people post.

  5. #5
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    Quote Originally Posted by DracoDeathStar View Post
    Seriously supercell almost the only thing you haven't ruled out is new troops and you don't even take our ideas for those!?! You should really consider taking our ideas a little more seriously.
    The ruled out ones are all the stupid unthought out ones that would ruin the gameplay therefore making people quit which makes supercell less money.

  6. #6
    Forum Superstar WarrenJames's Avatar
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    They are common, easy to be inspired, and often come up independently ideas. Some of them are good, but not for this game. Others are common game features that are used elsewhere, but would mess things up here if added. While others still are based on common desires to just be lazy or selfish.

    They are not stupid ideas, they are just over talked about ideas.

    If you think everything is ruled out, check my profile's thread list (here).. hope link works.. I mainly stay here in this subforum, so 90% of them are idea threads. A few early ones are ruled out, before checking the ruled out list more often, but the rest are not ruled out.

    And I haven't been here that long either. Some threads I made were brought up before, but some are rarely talked about, or totaly new. So, point is, there are still a lot of ideas out there.. Just.. keep hitting that [Next] button
    Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
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  7. #7
    Forum Veteran useless's Avatar
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    the only ideas they take from players are those (wait did i say (only) )

    Your suggestions do make a difference!
    The developers and moderators read every idea thread. These ideas are discussed and reported frequently within the staff and moderator circle. Some are interesting enough to be added to short-term to-do lists, some to long-term lists, some simply monitored to see if it fits a direction they want to go, and some are ruled out due to negatives overriding the positives or if they don't fit in the direction they want (or secretly can't say) the game is headed. YOUR direct input has led to numerous in-game changes such as:

    * Hero Icons show ability status in replays
    * Reduced Boost Prices
    * Reduced Obstacle Clear Times
    * Boost all button for buidling types
    * Visitors can see army camp troops
    * Boosting pause for Barracks, Heroes and Spell Factory
    * Troop/Hero Levels in Player Profile
    * More Clan Settings
    * Improved Clan Search
    * Clan Tags
    * Increased League and Clan War Win Bonuses at all levels
    * Skeleton/Witch Related Trap
    * Spell Ready Notification
    * Ability to queue/order spells individually instead of grouped by type
    * Dismiss troops from Clan Castle and Army Camps
    * Greatly reduced hero regen times
    * Ability to spend elixir or gold on walls
    * Add a pause button to the attack, defense and war replays
    * Clan War, Attack and Defense replays now show "Troops available"
    * Add ability to upgrade multiple walls at once (like rows)
    * Greatly reduced Valkyrie training times
    * Increase text space on leader messages
    * CW Enhancements: Separate war base layout, numbered villages, notice who started war, dismiss war CC troops
    * Clan Wars
    * Hero Auras (Passive addition to stats of surrounding troops)
    * Add more leadership roles - co-leaders
    * Number displays on clan castle to show space used vs having to click it, then hit info
    * Ability to remove obstacles while in edit mode
    * A multi-target building to simultaneously target multiple individual enemies on non-adjacent tiles
    * 24 hour ban on player to re-join clan after being kicked
    * Make surrender button smaller / move out of game play area - too many accidents
    * Ability to upgrade traps (as well as them staying where placed now and stats showing in-game)
    * Elder Kick cooldown time reduced to 20 minutes
    * Donation indicator in clan chat
    * Village construction mode - easier way to rearrange village, saved layouts
    * Update shared replays with different color button, comment field, loot, trophies, battle results, etc
    * Keep tracking loot / achievements after they are completed
    * Add info about available loot % possible with TH differences in-game
    * Cooldown for elder to boot players
    * Add viewable player stats/profile - similar to Hay Day's farm stats
    * Add a mute button to global (basically to hide chat of a player)
    * Ability to share replays within clan chat
    * Add the Attacks/Defenses Won stat (from Leagues) to leaderboard
    * The Freeze spell was taken directly from the sticky as the "Next spell" to be worked on
    * Move replay 1x 2x 4x button to right and off of playing field
    * Ability to request specific troop reinforcement types (Custom message with request)
    * The Inferno Tower was inspired by several requests for a "Flamethrower" tower
    * Reduce healer camp space, make more viable
    * Mark indicating center of playing grid (The plaque marking the center of the town)
    * Flip from one barracks to next (like one roadside stand to next in HD) so you can setup all quickly
    * Add Chinese localization
    * Attack battle log with replays
    * Add troops received to donation stats
    * Add leader messaging (Also the fix to unfilter messages 2 days after release was from feedback)
    * Don't auto-end battle once all normal troops perish if Clan Castle/Spells remain in inventory
    * When balloons are destroyed, they fall to the ground for 1 last little attack
    * Ability to rotate selected row of walls
    * Moving multiple wall pieces at once.
    * Splash damage with dragons and wizards
    * Show damage % in defense battle log
    * Show remaining lab upgrades during active research
    * Air Bombs
    * Army Camp full notification
    * Heroes
    * Troop donation statistics
    * White insert buffer lines showing while moving decorations
    * Defense replays
    * Army Camp troops survive if Army Camp destroyed while on defense
    * Message displaying when someone leaves/is kicked from clan
    * Trophy limits on clan applications
    * Gem usage confirmation
    * Small shields after maintenance and disconnects
    * Many of the combat balances are due to user input
    * Matchmaking queue
    * Army Camp storage managed as a whole instead of per camp
    * Barracks queue information
    * Clan Search
    * Global chat moderation
    * Trophies to be lost displaying in match screen
    * Broader range of trophies available to be won per match
    * Scroll to top of Top Clans, Top Players, League, and My Clan by tapping Tab (like clan/global chat)

  8. #8
    Forum Superstar WarrenJames's Avatar
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    I forgot how long that list was. Wish there were links to threads that came up with those, even just one. (you know, cite sources) ... Hell! Cite sources for the ruled out ideas as well!

    Useless, you aren't living up to your namesake.
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  9. #9
    Millennial Club NF2335's Avatar
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    The top section of the sticky has lots of idea that aren't ruled out.
    Quote Originally Posted by NF2335 View Post
    You wasted your time reading this
    Quote Originally Posted by DaveZGE View Post
    No clouds to 4100 enjoy it, after 4300 a few fluffies then at 4500+ get a book to read as you wait.
    Quote Originally Posted by alienwombat View Post
    bad tip! if you lure the cc before the main attack, they can start attacking you pekkas even sooner

  10. #10
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by NF2335 View Post
    The top section of the sticky has lots of idea that aren't ruled out.
    And that gets debated over to a degree. Is it something still worth talking about, or talking about again (given when restarted, the topic starts back up with people not usually knowing what was said before)
    Last edited by WarrenJames; March 15th, 2015 at 06:45 PM.
    Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
    Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon! |REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker

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