No this is not another stupid spell idea...
- Once created, you can choose 3 attack modes: defense, resource, or any.
- The spell has same AoE as Jump Spell.
- When dropped, units within the spell range will attack according to the spell's attack mode (spell targeting choice overrides units' default targeting choice). For example, if you drop wizards in the spell area and spell is set to defense, wizards will prioritize defenses over any.
- Spell has 3 levels, spell will last 20s, 40s, and 60s respectively.
- Spell will have effect temporarily after units move out of the spell range (like rage spell).
- Unlock at TH8, 45min to create.
Now it may sounds useless, but think again, here are some examples for actual attack strategies:
- Redirect your Peeka or Dragon (even Goblins) to attack defense first, if used correctly, it might be exactly what you need for the Peeka to cut down that inferno or tesla before it attacks the TH.
- Have your hogs go for that DE storage right away.
- WALL BREAKERS ATTACK DEFENSE! :P
Application goes beyond wars, very helpful for raiding and pushing as well.





