I would love to see an update that included a "Goblins War II" or a new Goblin campaign that was available to players once they completed the original goblin campaign and/or reached LVL 8 TH.
There are several features that would make this unique from the first campaign, and more interesting for experienced players:
1. Players would have to search through previously defeated goblin villages for caves and portals to find where the goblins (or find where goblin raids were coming from - see suggestion #3) and defeat them. This adds some mystery and suspense as you never know what you will find. Maybe it's just a cave with a few goblins and gold, maybe it's a whole village or a network of underground villages.
2. Add unique warriors or items you could win by defeating various goblin villages.
2a. For example, maybe a player wins a spell that protects the village from goblin attack for 5 days.
2b. Win a spell that releases 20 goblins who raid/fight on your behalf against other players during battles.
2c. A "Barbarian Sword of Power" that the Barbarian King can wield for a boost in power.
2D. "Armor" upgrades for barbarians and archers that would provide either temporary or permanent hit point increases in battles.
2E. "Goblin Goblet" that would allow players to earn an extra 100,000 gold and put on display in their village as a decoration.
2F. Release and earn the loyalty of all, some, or one of the following: "Knight", "Mercenary", "Prince", "Princess", "Samurai". These could either be single characters similar to the BK or AQ, or warriors you can train in your barracks.
2G. Win a "Mole" for digging under an enemy villages for 5 spaces. After-all, how do you think the goblins built their caves?Results from mole attacks could either be a structure destroyed, and/or a place for other warriors to be deployed inside the village once the mole attack was successful. Of course, the mole could be shot and killed before they start digging, so be careful with how close and how far into the village you want to go.
3. Goblins can have limited raids against random players who hoard too much gold or elixir (maybe 200,000+ or more - suggestions?) (or maybe no minimum hoarding if that would make it more fun). I don't know how complicated it would be for Super Cell to generate actual attacks that that players can view, but even just reporting that a goblin raid occurred while you slept, would give incentive for experienced players to go after goblins.
3A. The goblin raids could be between 5-15% of total gold/elixir stolen. Enough to be annoying, but not enough to be too frustrating.
3B. Players must have won the original goblin campaign.
3C. Players must be at least LVL 8 TH.
3D. Goblin raids could be limited to only once per week, or whatever limit makes playability a better balance.


Results from mole attacks could either be a structure destroyed, and/or a place for other warriors to be deployed inside the village once the mole attack was successful. Of course, the mole could be shot and killed before they start digging, so be careful with how close and how far into the village you want to go.

