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Thread: Player statics! The massive multiplayer feature

  1. #1
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    Angry Player statics! The massive multiplayer feature

    Hi there!

    Well im not gonna talk about me im only going to say that i was a gamer in the past and this game is not the "first" i have played so maybe for the new people it can be seen normal but the lack of players skill measure or player statics make the online mode so boring and frustrating some times for the active players like me and many others. I'll go directly to the points:

    Its a basic feature that you always want to play with players of your same skill level.. not higher .. not lower.

    Im focusing almost all my request to improve the real current pvp system the game has: clan wars.

    Each player must have a % of times who has 2 stared or 3 stared specially in clan wars, and a % saying against which bases like : "Antonopoulus" Clan attacks won: 120, (45 3star, 50% againts very weak bases, 50% against weak bases) (70 2 star, 60% against equal bases, 40% against strong bases)

    Note that "strong, weak or very weak and etc" has nothing to do with a special th level, it will only count that if you are for example mid th8 and you attack a maxxed th6 it will count as "very weak".. so the level difference is what counts.

    this thing displayig weak or strong encounters can be replaced with just something like "honor level" as more heroic are your wins.. more honor you will get , like if you made 50 3 stars all of them against strong ones, you will get 5 of honor in 3 staring.

    As the clans have now levels, we need another levels too but not the regular levels.. that doesnt reflect the player skill.. a player can be level 50 th 7 and can still suck at attack.. and a level 40 can be an expert.. we need "war level"

    why i am obssesionate with levels or skill statics.. because you dont know fast which player sucks at clan wars.. and its not funny to see the giants of a th8 getting killed by the Cc troops.. or a newbie barching on high ths... or the people who always attack with spamming dragons.. just to get 0 or 1 star.. or even the people who dont even attack..

    So thats boring.. we are not gambling so we do not want the luck to take so much part in a clan war!.
    Also, the matchmaking system should match two clans taking into consideration the players "war level" too.

    There are "leagues" so just let join crystal players or above" , yes but everyone know that 75% pf players are on silver and gold leagues, and you dont need any skill to advance to them but spending just time to upgrade your buildings and troops.
    So any gold player can be an expert or a novice at clan wars.
    And you will not be dealing with novices or just kids over all the ths until late 9 because after cristal there are almost only th9s.. so the actual league system is ridiculous because its virtually only for th9 and th10.. and only master league players and champions can be identified as good but what about identifiying a th7? and anyway most of the th9 are still on gold farming all the time.. nobody cares about leagues.

    thats why so many players abbandon on th8 and lowers.. because there isnt a league or even a rudimentary way to show their skill level until they are th9 and can go to masters..

    Also if you wait until your clan gets filled only with cristal players you will wait long.

    For some amount of 3 stars wins on "equal or strong" you can get a profile icon!, example: 50 3 stared equal or above bases you get the minion icon displayable below your name on your profile , for 200 wins you get the witch icon. and more icons for 2 stars or wins over equal bases.

    the "war level" and icons can be capped on each TH, lets say on th5 and below you can get only the minion icon but not the 150 wins icon or the witch icon. so players cant stay on low ths forever getting the levels and icos easily.

    supercell you need to focus on all the players and specially the new ones because they will "donate" later in the form of buying stuff.. so the only good clan wars are the ones in beetwen a clan full of th9 versus another one identical..

    but what get the 80% of players? a clan war which in the first hours 2-3 players have leave, with the rest, 30% make stupid attacks getting one or 0 stars, some dont attack.. etc..
    And you cant identify this players before going to war..
    Do you think this is funny?

    low skill players should play along and against low skill players.. i just hate how the clan wars cant separate the players on groups like any strategy game..

    bump this ♥♥♥♥ if you like it and supercell can contact me for a complete assistance about a perfect PvP system.
    Last edited by diamondsc; March 14th, 2015 at 10:26 AM.

  2. #2
    Forum Elder Jomarx3me's Avatar
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    this is a mobile game... it caters for everyone, esp for casuals

    and SC hates the idea of putting "negative" stats on profiles
    maxed out TH9, minus the heroes
    kinda quit, Lurker mode: on

  3. #3
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    Quote Originally Posted by Jomarx3me View Post
    this is a mobile game... it caters for everyone, esp for casuals

    and SC hates the idea of putting "negative" stats on profiles

    Its not negative... its just the truth, its a PvP game not a single player or a hippie cooperative game.. its ridiculous to not like to "show" how a bad a player plays in a PVP game, that only favors the two neuron people not the smart.
    If you ever had played dota or a game like it you will know how fast you get kicked out if you are too noob for them.. and still they have millions playing it. (dota is just an example, i not a gamer of it)


    If im a 20 year old past gamer i dont want to be playing with 7 year old kids, i dont think SC will choose to not get more millions of money just because its " a mobile game".
    Last edited by diamondsc; March 14th, 2015 at 12:05 PM.

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