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Thread: 4 New Features I love to See in this awesome game :D

  1. #11
    Senior Member APreaper's Avatar
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    I only read the first two ideas.. Liked the second one, didn't like the first one. :P

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  2. #12
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    Quote Originally Posted by Jomarx3me View Post
    #1 idea, treasury is a bit problematic (cause it only open to leaders)

    #2 idea, interesting, some people play games for achievement/trophies, this is a nice addition (imo), but the part of challenge wars, can be abused

    #3 idea, connected to #1...

    #4 idea, Clan War tournaments suggestion has been around the forums before, problem would be the implementation
    Im curious on how challenge wars can be abused. I may not think about it. Thanks for the response btw

  3. #13
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    Quote Originally Posted by Jrbot View Post
    How about the storage the leader owns everyone can build it but only leader and co leaders have permission to edit the storage and to maintain it
    Thanks for reading. That could be a better idea. Every clanmates has their own "clan shares" to take care of since it also can be plundered instead of only leader's responsibility to solely keep it.

    I was just thinking since leader is most of the time the strongest in the clan, they are perfect to protect it.

  4. #14
    Forum Superstar WarrenJames's Avatar
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    I still have a hard time reading the whole thing, but glancing at some things reminded me of something. Keep the ideas simple, or at the very least simple in the eyes of the player. The game is surprisingly complex as it is, with so many 'simple' variables in it, that it is easy for someone to assume that it took no effort at all to, for example, come up with the troop damage and health values. Or the basic, but fairly elegant, AI system that makes troops move in a mostly common sense fashion (with some notable quirks and exceptions).

    The Base and Hero points thing you talk about will likely not be accepted, unless you come up with a really good reason as to why Supercell would add that into the system.

    With the effort you put into that, and willingness to post such detail about it, I'd recommend you instead work on something that is already established in the game, like the current XP/Level system. Currently it is all but a joke. It has so many exploits, it serve very little purpose other than ego stroking and a kinda-sorta-maybe-but-not-quite-accurate way of seeing how good someone's base is. If you come up with a system that can be easily retrofitted into that, and people like it, it could be something Supercell may actually use.

    Anyway, I'll try to poke at your first post, and try to comment, but I can't see how something that large needs to be in one thread, rather that 2 or 4 threads.
    Last edited by WarrenJames; March 14th, 2015 at 07:43 AM.
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  5. #15
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    That thing was too long so i didnt get it.

  6. #16
    Millennial Club NF2335's Avatar
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    The idea is interesting, but it would be too complicated.
    Quote Originally Posted by NF2335 View Post
    You wasted your time reading this
    Quote Originally Posted by DaveZGE View Post
    No clouds to 4100 enjoy it, after 4300 a few fluffies then at 4500+ get a book to read as you wait.
    Quote Originally Posted by alienwombat View Post
    bad tip! if you lure the cc before the main attack, they can start attacking you pekkas even sooner

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