I only read the first two ideas.. Liked the second one, didn't like the first one. :P
I only read the first two ideas.. Liked the second one, didn't like the first one. :P
Thanks for reading. That could be a better idea. Every clanmates has their own "clan shares" to take care of since it also can be plundered instead of only leader's responsibility to solely keep it.
I was just thinking since leader is most of the time the strongest in the clan, they are perfect to protect it.
I still have a hard time reading the whole thing, but glancing at some things reminded me of something. Keep the ideas simple, or at the very least simple in the eyes of the player. The game is surprisingly complex as it is, with so many 'simple' variables in it, that it is easy for someone to assume that it took no effort at all to, for example, come up with the troop damage and health values. Or the basic, but fairly elegant, AI system that makes troops move in a mostly common sense fashion (with some notable quirks and exceptions).
The Base and Hero points thing you talk about will likely not be accepted, unless you come up with a really good reason as to why Supercell would add that into the system.
With the effort you put into that, and willingness to post such detail about it, I'd recommend you instead work on something that is already established in the game, like the current XP/Level system. Currently it is all but a joke. It has so many exploits, it serve very little purpose other than ego stroking and a kinda-sorta-maybe-but-not-quite-accurate way of seeing how good someone's base is. If you come up with a system that can be easily retrofitted into that, and people like it, it could be something Supercell may actually use.
Anyway, I'll try to poke at your first post, and try to comment, but I can't see how something that large needs to be in one thread, rather that 2 or 4 threads.
Last edited by WarrenJames; March 14th, 2015 at 07:43 AM.
Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
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That thing was too long so i didnt get it.