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Thread: 4 New Features I love to See in this awesome game :D

  1. #1
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    4 New Features I love to See in this awesome game :D

    Ok, I got it. I forgot this isn't a thesis paper anyways hahaha

    I guess nobody is having a good time reading features that is explained in a very detailed way.

    I forgot to consider that not all people is a very detailed reader. Since I really want to convey my ideas to you people. Give me another chance. This time i'll summarize the details, Oks?

    First of, my prologue, I talked about Base Points. This basically measures how developed a base is. It is measured by a number and the higher the level of your structure, troops or heroes the higher your base points is. Accumulating all Clan Member's base points will result to Clan Points. The reason why this has to be implemented is to make sure that during war search, only clans whose Clan Points are near your own Clan's Points will be searched against you. No overpowered enemy, no super weak enemy.

    1) clan treasury
    - a 3x3, non-defensive, non-upgradeable, high HP structure.
    - can only be installed in Clan Leader's base.
    - can be transferred to new clan leader if the clan decides to change its leader.
    - it will contains War Beads, War Trophies and Clan Shares.
    - the clan treasury and its content is visible to all, even to enemy team.
    - clan shares make it carry specific amount of loot that can be plundered by raiding enemy, so clan leaders should take care of this structure.

    2) War beads
    - a piece of emblem that signifies your clan's dominance.
    - win ten normal wars will make you earn your first war bead.
    - you cannot earn subsequent war beads if your clan decided to do normal wars.
    - after getting the first war bead, a new war mode, challenge war will be available.
    - the leader can search a clan manually (whose clan points that are relatively same with your clan) and send them a challenge invite.
    - the receiver of the invite can investigate your clan, may accept or decline to your leader's challenge.
    - should the enemy accept the challenge, a war commence (just like a normal war) but both of yours and your enemy's war bead is at stake.
    - winner will claim enemy bead, loser will lose the bead.
    - the loser needs to win another ten normal wars to get a new war bead.
    - the more beads you have, the more dominant your clan is.
    - Additional: There should be a leader board for the clans that has the most number of war beads.

    3) clan shares
    - clan members puts some of their resources to the treasury.
    - the maximum amount of resources to be added is 50 000 000 gold/elixir and 1 000 000 dark elixir.
    - this will be use as an entry to the clan tournament.

    4) clan tournament
    - once every month, a special event commences. Each clans can join an 8 clan, single elimination bracket Winner-takes-all tournament.
    - the price pool will come from the collected clan shared from participants
    - the format of the tournament will still be like normal wars, (1 day prep, 1 day war, 1 day rest).
    - winner advances to the next round and losers are out
    - the champion will take all the prize pool and all the members will receive equal share off the winnings.
    - a trophy will be awarded to the champion and will be permanently seen at the clan treasury.

    Additional:
    Clan trophies - to be seen permanently at the treasury after gaining.
    - streak destroyer - stops the 5 win winning streak of your war opponent
    - streak eradicator - stops the 10 win winning streak of your war opponent
    - catastropher - completely destroy (3 stars) half of your war opponent and win the war.
    - supernovae - completely destroy (3 stars) 3/4 of your war opponent and win the war.
    - anti-climatic - wins the war with a one star lead
    - saving grace - wins the war with a one/two/three star lead gained 10 minutes before the war ends.
    - blitzkrieg - completely destroy (3 stars) 1/4 of your opponent in the first 3 hours of clan war.
    - titanic - win the war with a sinking lead of 50 stars.
    - death of emperor - kill total of 80 barbarian kings.
    - fall of the empress - kill total of 80 archer queens.
    - impenetrable - defend total of 100 enemy attacks.
    - emblem of ruler - win 10 challenge wars.
    (add more if you have more ideas)

    END..

    I tried to make it as concise as possible so you might read it and comment with your ideas.

    -------------------------------------------------------------------------------------------------------
    So basically that's it folks, please do comment, and suggest more amazing idea. I am open to constructive criticisms and I'm hoping you like this too.

    Thanks for reading,

    ~Kej (jekdota23@gmail.com)
    from Clan: X-Laws (Philippines)
    Last edited by kej; March 14th, 2015 at 03:58 PM.

  2. #2
    Json8r
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    Talking

    Sorry. What. Long words. Me no read.
    Last edited by Json8r; March 14th, 2015 at 02:00 AM.

  3. #3
    Forum Elder Jomarx3me's Avatar
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    #1 idea, treasury is a bit problematic (cause it only open to leaders)

    #2 idea, interesting, some people play games for achievement/trophies, this is a nice addition (imo), but the part of challenge wars, can be abused

    #3 idea, connected to #1...

    #4 idea, Clan War tournaments suggestion has been around the forums before, problem would be the implementation
    maxed out TH9, minus the heroes
    kinda quit, Lurker mode: on

  4. #4
    Forum Superstar WarrenJames's Avatar
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    I rarely say this, since I make long posts, but Too Long, didn't read.

    Totaly wrong way to post stuff. That is like 12 threads worth of content. Save your work, and just post one thread at a time. Post when it is OK to delete this overload of text, and a mod will remove this.

    This thread is way too damn impractical to properly give feedback on. You'll get short answers and that's it.

    Flagged so mods can keep an eye on this.

    Just don't spam with 3 or 6 idea threads at once.
    Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
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  5. #5
    Forum Elder Deadtoast15's Avatar
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    All I see is boring paragraph after paragraph after paragraph is not organized and presented in a proper manner that makes it interesting for us to read and there are also too many ideas in one thread they should be split into different threads for your ideas to actually make sense to people . Didn't even read it.
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  6. #6
    Fresh Spawn
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    really like idea 2!

  7. #7
    Fresh Spawn
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    Thumbs Up I like it but...

    How about the storage the leader owns everyone can build it but only leader and co leaders have permission to edit the storage and to maintain it

  8. #8
    Forum Veteran trooperc007's Avatar
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    TL;DR

  9. #9
    Trainee
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    thanks to those who read and those who dont ;)

    Yeah i realize its too long .. But sometimes complex and fun things cannot be talked about in one sitting .. its ok for me since thats my first post .. Maybe i can make it a little shorter on the next posts. Thanks to some constructive replies

  10. #10
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    Quote Originally Posted by Deadtoast15 View Post
    All I see is boring paragraph after paragraph after paragraph is not organized and presented in a proper manner that makes it interesting for us to read and there are also too many ideas in one thread they should be split into different threads for your ideas to actually make sense to people . Didn't even read it.
    I got it thanks .. However those ideas are chain linked to each other thats why its hard for me to get it separated ..

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