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Thread: Continue battle option

  1. #1
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    Continue battle option

    As of this morning I have had a fair few "connection lost" errors which has resulted in me loosing a significant number of trophies ( to the point where I have almost dropped a entire league ) due to the game restarting all of a sudden . This is very frustrating , especially when the battle is going in my favour

    I would suggest to add to add a feature where the game state is persisted in the event of a "connection lost" , and in the event that the connection is restored in a short period of time ( let's say under a minute ) the player is presented with a "continue battle ) button where you can continue said battle from exactly where you left off.

  2. #2
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by p0ssess3d View Post
    As of this morning I have had a fair few "connection lost" errors which has resulted in me loosing a significant number of trophies ( to the point where I have almost dropped a entire league ) due to the game restarting all of a sudden . This is very frustrating , especially when the battle is going in my favour

    I would suggest to add to add a feature where the game state is persisted in the event of a "connection lost" , and in the event that the connection is restored in a short period of time ( let's say under a minute ) the player is presented with a "continue battle ) button where you can continue said battle from exactly where you left off.
    They cant do that. While you are attacking the other guys base is locked. They cant just hold it locked while you log back on.

    The attack does continue without you. if you have dropped all your troops it will play out just like it would have if you were watching.

    Still frustrating. I will agree with you on that. I usually stop attacking if I know I am in a situation where there are a connection issues happening.
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  3. #3
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    I dont see an issue with keeping a base locked for an additional 60(ish) seconds (in the event that the game server notices a connection lost. )

    I guess this suggestion comes as this morning for some reason I have had a lot of 'connection lost' errors, and there is nothing different about my network connection this morning.

    As for the attack to continue to 'play out' im not 100% sure about that, I dropped enough troops in a single player map and saw 1 star prior to a connection loss this morning also (and by my guess there was enough firepower there to atleast 2 star it. ) and when the game restarted it seems to have decremented the loot from the single player map but not awarded any stars.

  4. #4
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by p0ssess3d View Post
    I dont see an issue with keeping a base locked for an additional 60(ish) seconds (in the event that the game server notices a connection lost. )

    I guess this suggestion comes as this morning for some reason I have had a lot of 'connection lost' errors, and there is nothing different about my network connection this morning.

    As for the attack to continue to 'play out' im not 100% sure about that, I dropped enough troops in a single player map and saw 1 star prior to a connection loss this morning also (and by my guess there was enough firepower there to atleast 2 star it. ) and when the game restarted it seems to have decremented the loot from the single player map but not awarded any stars.
    You are mad about a few disconnects so screw everyone huh? Not a good outlook.

    And yes, it does play out from the time it loses connection with the servers. If your local game was lagging (that's what the indicator in the middle of the screen is telling you) then further troops you drop may not get in there.

    Best thing to do is as soon as you see the indicator stop dropping troops. They recently made it easier to notice after some complained it was too hard to spot if there was a lot of action on your screen.

    And also there is getting over it. I will agree its frustrating. But really a small thing and getting over stuff is an important skill to have.
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  5. #5
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    Quote Originally Posted by rwelshjr View Post
    You are mad about a few disconnects so screw everyone huh? Not a good outlook.
    I dont really see how this is a 'screw everyone' attitude, I mean this is a specific edge case and can simply be applied when a connection is actually lost during a battle. so it would only apply to a small subset of players, only being a 25% increase in 'lock' time.

    Since a player has to be 'offline' in order to be attacked, and I am assuming that there is a large pool of players who are offline at any given time I fail to see how this can adversely effect any player.

    In my specific case I did not have any 'lag indicator' I simply got booted without warning.

  6. #6
    Forum Elder Jomarx3me's Avatar
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    Quote Originally Posted by p0ssess3d View Post
    I dont see an issue with keeping a base locked for an additional 60(ish) seconds (in the event that the game server notices a connection lost. )

    I guess this suggestion comes as this morning for some reason I have had a lot of 'connection lost' errors, and there is nothing different about my network connection this morning.

    As for the attack to continue to 'play out' im not 100% sure about that, I dropped enough troops in a single player map and saw 1 star prior to a connection loss this morning also (and by my guess there was enough firepower there to atleast 2 star it. ) and when the game restarted it seems to have decremented the loot from the single player map but not awarded any stars.
    yes, there's no issue, SC might want that

    but as rwel said, they "CANT" do it

    they might want, but they "CANT", coding issues

    you can see it for yourself, try dropping 1 barbarian on the field, then exit CoC application, open it again and check replays, even though less than 3 minutes has passed, in your replay, it will show that you used up all the 3 minutes of the attack
    maxed out TH9, minus the heroes
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  7. #7
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    Quote Originally Posted by Jomarx3me View Post
    yes, there's no issue, SC might want that

    but as rwel said, they "CANT" do it

    they might want, but they "CANT", coding issues

    you can see it for yourself, try dropping 1 barbarian on the field, then exit CoC application, open it again and check replays, even though less than 3 minutes has passed, in your replay, it will show that you used up all the 3 minutes of the attack
    I would have to say that the only person who can say that they "cant" do that with any authority would be SC themselves .. Unless you have access to the CoC source-code, including their server-side components then I would simply call this an assumption.

    If you use all '3 minutes' of the attack then how about simply let a user 'rejoin' an attack while they are still clocked into it.

  8. #8
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by p0ssess3d View Post
    I would have to say that the only person who can say that they "cant" do that with any authority would be SC themselves .. Unless you have access to the CoC source-code, including their server-side components then I would simply call this an assumption.

    If you use all '3 minutes' of the attack then how about simply let a user 'rejoin' an attack while they are still clocked into it.
    They can't do it without having to tell some guy that oh you are under attack wait three minutes. Oh, he disconnected, wait for him to reconnect and then the 3 minute timer will start again. until then stare at an unmoving screen for up to a full minute until he reconnects because you have nothing to do that's more important than this guys precious attack.

    You agreed that they can't do it without causing this saying you don't care. so your huff and puff about "only SC blah blah blah access to source code blah blah blah" is ♥♥ you are trying to float because you are desperate to push your point no matter what you have to say. And yeah, you have a screw everybody attitude if you don't care about the impact to others.

    Reread my advice about getting over it. Its really your best option to just get over it. its tested and proven by the rest of us so that's not an assumption.
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    If everything angers you then you will spend your entire life being angry.
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  9. #9
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    SuperCell recommends you attack with a stable connection, it is your fault if you try to play with an unstable connection. Yes, it is annoying, especially in a war attack, but suck it up and deal with it.

    Also, it is abusable. Just take a screenshot of the base, disconnect, and use all the time you want to plan your attack.

  10. #10
    Forum Elder Jomarx3me's Avatar
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    Quote Originally Posted by p0ssess3d View Post
    I would have to say that the only person who can say that they "cant" do that with any authority would be SC themselves .. Unless you have access to the CoC source-code, including their server-side components then I would simply call this an assumption.

    If you use all '3 minutes' of the attack then how about simply let a user 'rejoin' an attack while they are still clocked into it.
    not everyone here is a normal player, some players knows some languages(computer) ( I think you can find knowledgeable ones that play CoC on reddit )

    I'm not saying that I'm one of them, but I was, maybe, maybe not, I might have been, who knows?


    this "section" is connected to why SC has a hard time of implementing heroes on CW while they're upgrading
    and busting the "Fluffy bunnies"

    but I guess little old normal me is just making an assumption
    Last edited by Jomarx3me; March 13th, 2015 at 04:29 AM.
    maxed out TH9, minus the heroes
    kinda quit, Lurker mode: on

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