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Thread: Test Clan Defenses

  1. #1
    Fresh Spawn Rosenritter's Avatar
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    Test Clan Defenses

    I have seen this implemented well in other games (Royal Revolt II):

    essentially, have an option for Clan members to attack their own clan mates. No loot will actually be gained, nor spells/troops expended... just a free fight that generates a replay that can be shared. The clan castles/troop numbers/traps/etc would be reset to the state there were at when starting. Attacking in this way should neither break an active shield nor generate a shield from defense.

    To make it easy, the actual troops deployed would be whatever the offense had in their camps/castle/spell base.

    The positive benefits would be:
    1. lots of fun for the players, more clan comradery
    2. Ability to show clan members how defense could be improved
    3. An opportunity to test units before using (squandering?) them

    I cannot think of any way this could be abused, as it wouldn't generate loot, shields, or use up any troops/traps.

  2. #2
    Forum Veteran HydroPenguin's Avatar
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    Exploitable.

    1. Copy enemy base (guessing possible traps)
    2. Try to three star it without risk of losing attacks
    3. Worse than *that ch eat*
    Last edited by HydroPenguin; March 12th, 2015 at 10:42 PM.

  3. #3
    Fresh Spawn
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    What you need is rooted Android to do this. Just google It.

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