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Thread: -dark spells and spider troop idea please read-

  1. #1
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    -Dark spells and spider troop idea please read-

    Side note: The troop and idea for dark spell factory is borrowed, but altered.

    Dark spell factory: Uses dark elixir for spells and same spell pool as normal spell factory. Spells made here are powerful, but have a negative side affect. Unlocked at th8, maxed at th10 and further th levels if added. Lvl 1 - th8 Lvl 2 - th9 Lvl 3 - th10 Any further levels added if th level is increased

    -SPELLS-

    Dodge spell - Enemy defenses will target, but not hit troops affected by this spell. Troops are still affected by however, and take double damage from traps (Including hidden teslas). Great for goblins and wall breakers to run in safely. Unlocked at dark spell factory lvl 1. Upgrades increase duration. Protect against by placing traps near important defensive buildings.

    Berserk spell - Similar to a rage spell, but with insanely increased damage and speed, but troops affected will take 1.5X damage and slowly lose health (Approx 3 hp/s). Not effective with weak troops, but give it to a Pekka and watch her go! Unlocked at dark spell factory lvl 2. Upgrades increase dmg and speed. Protect against using same method as with a rage spell.


    Burn spell - Similar to a lightning spell, place it to deal damage to enemy buildings or CC troops in its radius. Does more damage and leaves a burn effect, but also damages any of your troops in its radius, or within its burn AOE. Unlocked at dark spell factory level 3. Disables freeze spell if within radius, and freeze spell disables burn effect. Does not harm inferno towers. Upgrades increase burn duration and spell damage. Defend against similarly to a max lightning spell.

    POSSIBLE REPLACEMENT OR ADDITION FOR TH11 IF ADDED

    Necromancer potion - Turns any tombstones within its radius into skeletons, but with less health than witches or skeleton trap skeletons. Upgrades increase skeleton health and damage. Protect against by clearing all tombstones and not leaving room for more to be created.

    -TROOP-

    Dark spider

    Hp- Higher than giant, much less than golem
    Favorite target- Defenses
    Dps- Fairly low
    Attack type- Ranged
    Speed- Medium speed
    Space- 15
    Cost- To be determined by community or super cell staff who wish to add this idea.

    Fires webs which slows down fire rate of defenses affected. Great for keeping golems alive longer in GoWiPe. Treat like a ranged giant.

    -CREDIT-

    Dark spell factory- Clash of Clans - Mr Clasher (Youtuber)

    Spider - tblakemore58 (Youtuber)
    Last edited by Egoism; March 13th, 2015 at 11:49 PM. Reason: Minor addition to level burn spell and dodge spell

  2. #2
    Millennial Club james65's Avatar
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    I like the burn spell idea. Kinda of like a lightning spell with a bigger radius. I also like the idea that you would have to be careful with placement since it could hurt your own troops.
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  3. #3
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    Quote Originally Posted by james65 View Post
    I like the burn spell idea. Kinda of like a lightning spell with a bigger radius. I also like the idea that you would have to be careful with placement since it could hurt your own troops.
    Thanks for your feedback ☺ that's kinda what I had in mind, dark spells are stronger than normal spells, but you have to be careful how you use it cause it can hurt you as much as it can hurt your enemy.
    Last edited by Egoism; March 12th, 2015 at 11:05 PM. Reason: I failed at talking right XD

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