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Thread: New updates

  1. #1
    Fresh Spawn
    Join Date
    Mar 2015
    Posts
    4

    New updates

    For the next update:



    1. New clan war match system and minor improvements.

    The clan you fight against has to be the same level clan as yours, This would improve the experience as you would not just have the higher level clan dominating the lower one.
    Whilst the clan you fight is in the same level as you, they should have to have similar war wins to your own, this would make sense as some clans have 80 plus war wins and are still clan level 1.
    The troops you donate for the war defence castles should go towards your overall donation count this would mean your true donations would be shown.
    A 5v5 clan war, this would help the smaller clans get started with war without needing to recruit for ages before war, it would also make starting the game a lot easier.
    Should Town Hall level really matter to where your position is in the war, no. Just because you have a town hall level 10 does not mean you should be above a maxed out th9 base, which is what I have been seeing a lot of recently. A rubbish Th10 base with level 5/6 walls above a Maxed Th9 just because he has 1 inferno tower? Really thats not right. But it seems that high level inferno towers is all that matters in the war positioning.
    Also a losing clan should be able to "Surrender" to the opposing clan, if a clan surrenders then they would gain no war loot and they would get a "minus war win" so there war win count would go down by 1 but cant go below zero. If you surrender then you cant start in war for another 24 hours.


    2. Improvements for clans.

    Are you fed up of low level people getting high trophies and joining your clan when in the bio it specifically say (level) up and their just no where near. We should be able to set a minimum level to join a clan as well as a minimum trophies count.

    3. Wall improvements.

    Walls can be upgraded with elixir from level 8 not level 9
    Level 10 walls decrease cost to 2 million rather than 3 million.
    Upgrade walls with half gold half elixir, e.g. for a level 8 wall, 250k of gold and 250k of elixir for 1 wall.

    4. New upgrades and new troops.

    Level 7 dark elixir drill, this is mainly because it takes too long to save up enough dark elixir to upgrade your hero's as as we have not had another level for ages
    Stats as followed.

    Hitpoints: 1,500
    Capacity: 2,500

    Production rate: 150 per hour

    Cost to upgrade: 7,000,000

    Level 5 and 6 healer

    Stats as followed.
    Level 5
    Heal: 85

    Hitpoints: 1,500

    Training cost: 12,500

    Cost to upgrade: 5,000,000

    Level 6

    Heal: 100

    Hitpoints: 2,000

    Training cost: 15,000

    Cost to upgrade: 7,000,000

    New Gold mine and Collector at TownHall 9 (as well a TownHall 10)


    Thanks for reading guys, any comments are appreciated. Hope you like them.
    Last edited by ChieftainLucas; March 12th, 2015 at 05:44 PM.

  2. #2
    Trainee
    Join Date
    Mar 2014
    Posts
    10
    Dont decrease wall price! Dont be such a lazy clasher!

  3. #3
    Junior Member
    Join Date
    Mar 2015
    Posts
    89
    Quote Originally Posted by luqiorru View Post
    Dont decrease wall price! Dont be such a lazy clasher!
    Asking to reduce level 10 walls by 1 mill isn't lazy, it makes sense to me and I've just started skull walls.

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