Hear me out. Before I start, I do know that level six wizards are stronger than any other troop, damage wise, except for goblins. By that, I mean for the space they take up they do more damage per second than any other group of troops taking up 4 spaces. They're OP. However, the transition from 5 to 6 is.. hardly even there. You're pretty much paying 7,500,000 elixir to be able to spend 500 more elixir per wizard.
I'm town hall 9, far from th10, (I can't even get lvl 6 wizards) but it still seems a little ridiculous.
Lvl 5 wizards do 170 damage per second, lvl 6 does 180.
This means for every 18.02 lvl 5 wizards, it'd be like having 1 more, if they're lvl 6.
As far as health goes.. 156 to 164? That's 8 health points.... ?
The upside to going from 5 to 6? They look nice, and their little magic blasties get cool looking.
Aside from that 7,500,000 elixir and 500+ training costs isn't worth it. Better off staying at 5.
Last edited by Chase742; March 11th, 2015 at 06:56 PM.
maybe they should just drop level 5 wiz dps to 150 and hp to 148 to make the jumps from 4 - 5 - 6 more even then people can finally stop complaining about this