Actually, I do. I'm well aware of how different it is for higher Leagues. Just hearing about it has given me enough sense of how bad it is. But for most people, they want loot. Majority of the players (as I uderstand it) are not that high in cup count.
Also I am actually getting a taste of that right now, in Crystal III, and got ¾ to Crystal II, but screwed up on some raids, and hover right in the middle of that League right now.
I'm wondering why you two are even here with the counter arguments. When you were lower level in Town Hall, wouldn't you have loved to have something else to work with after being raided? Or did you guys play it smart like the majority of the other players, saying 'to hell with that' and went with an exposed TH layout? (not down playing the layout. Currently it is the only real way to have fun defence wise... by not having to defend at all! Lol)
I got a thread for that too. Second Reward System: Loot League (I'm like frick'n Apple™, and have 'an app for that')
Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon!|REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker
My gripe with the current way the gameplay is for defence is that it encourages the wrong kind of behavior. Pleass hear me out before people have a drama fit assuming I'm wanting to wreck your fun.
Besides the obvious fact of that the game does not suggest at all putting your supposedly most important building out in the open to be attacked, being forced to use such a thing is just bad game design planning.
On a personal level, it is great, little cost what so ever for a shield to hide under and protect your loot while developing your base. Counter intuitive as all heck, but hey, practically free shield! (Supercell can keep those over priced shield offers)
On a more maco scale, it actually hurts the game play for people in general. Sure, one person doing it isn't an issue. But did a check on Gold I League, with 100 players, (99 plus me), ⅔ of them were farming bases (with varying degrees of clearly open and protected by some defences). Not sure what the ratio is elsewhere, but if think of it this way, what kind of affect would there be to the game if more than ½ of the attackable pool of people just disappeared? And not just any bases, but loot filled bases? Now you can see why hitting the next button seems so tiresome, since 'all the good bases' are hidden. (Obviously not 'all', but just saying the common over generalized phrase)
What complicates things is that the exposed Town Hall setup is done because people feel like it has to be. So any and all ideas and suggestions that propose on making it cost more or be less less viable (with no plan on improving defence) is just a waste of time, effort, and emotional stress to be posted here, period. Such plans would wreck what is currently the only good way to defend (by not having to defend at all), and will make people leave the game.
That's why I'm trying to get support for other ideas, where players can feel like they don't need to use the exposed Town Hall set up. Let me say this again in a different way, I am wanting defence to be good enough that people can willingly leave behind the farming base and have just as much fun, or more, in an improved system, and not regret it. I want some better option than the farming base, because I just feel like I'd be hidding with a cheaply earned shield, trying to keep the badly done defence gameplay at bay. I'd rather fix the problem, the real problem, than just hide ('real problem' being bad defence experiences, and not some farm base issus people seem stuck trying to 'fix')
Last edited by WarrenJames; March 12th, 2015 at 07:50 PM.
Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon!|REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker
I've been thinking about this off an on since you started this "crusade" a few weeks ago, and I'm not coming up with anything spectacular.
The main thing is that I think the game should encourage the TH to be defended. I don't just mean in clan wars, and I don't just mean when you're trophy pushing with very little loot to offer. I mean when you're farming and you have full storages as well.
Note that I didn't say "force". The game shouldn't "force" you do protect your TH. But it should encourage it. It should offer you some sort of reward/perk for having the guts to actually defend your loot AND your town hall.
One thing I've been thinking about is a version of the "pot of gold" that was suggested for the Next fees. There are two basic suggestions for how to use the Next fees.
1. Give a percentage to the player who finally attacks and defeats the village.
2. Give a percentage to the defending player to reward them for having a base layout that no one wants to attack
I've seen option 1 more often than option 2, but option 2 has popped up. I would search for examples, but the forum search is all but useless.
Anyway, my take on option 2 is this: Instead of rewarding a percentage of the Next fee, why not reward the defender with a percentage of the available loot that was shown to the attacker?
Here's an example using 1%
A near-maxed TH8 is sitting at 1500 trophies with 1.5M gold and 500k elixir in storages, plus 20k of each in collectors. A TH8 comes along and sees 220k gold and 80k elixir available. The player hits Next, deciding that the base is too strong. The defender gets 2,200 gold and 800 elixir.
Now a TH9 comes along, sees 198k gold and 72k elixir. The TH9 could defeat the TH8, but holds out for better loot (maybe he needs elixir). The TH9 taps Next, and the defender gets 1,980 gold and 720 elixir.
Now a TH10 comes along, sees 110k gold and 40k elixir. Not worth it, taps Next, defender gets 1,100 gold and 400 elixir.
So far, so good. Only Supercell knows how many times a base is typically Nexted in each trophy range, so only they could adjust that 1% to a fair value. I'm just using it to get some numbers.
Now, the obvious exploit: The TH8 moves down to 800 trophies, gets Nexted over and over by TH5-TH7 players for the full bonus every time. Simple solution? If the attacker is a lower TH level, reduce the bonus appropriately. Like a reverse loot penalty. Use the same loot penalties for attacking (90% for 1 TH lower, 50% for 2 TH levels, etc.), or come up with an alternate, more aggressive penalty (e.g., 75% for 1 TH lower, 25% for 2 TH's lower, etc.)
Anyway, I'm just tossing out an idea that I've been mulling over.
Edit: I was doing this quickly and originally used 10% to calculate how much of the TH8's storage was available for raid. Correct percentage is 14%, so I updated the numbers accordingly.
Last edited by Xitra; March 12th, 2015 at 08:39 PM. Reason: math
With how dogged I am about the defence gameplay issue, I guess "crusade" sums it up quite well. I'm usually easy going and openmined on many things, but in regards to some principles, I'm quite stubborn until proven wrong factually (and in a way I can understand it).
Thing that gets me is that it isn't just the so called 'bashing', but actually the lack of support. I got bashed before, and on issues I never sported in the first place, because of people being trigger happy with putting in thier pointed comments on a subject they hate, rather than read things in detail. I mean I thought I was clearly stating things, but I don't know. Miscommunications can happen, and I'm always watchful of it, but with the lack of trustworthy feedback as to why I was getting beat over the head for things I never said I supported, I just had to restate the same things and hope it magicly was understood.
I can't blame people too much on finding my ideas a bit of a reach. Assuming I am correct in my conclusions, I'm several steps farther in problem solving much of the issues plaguing CoC than most people here. A few get what I'm saying, but many don't and just don't get the connections I'm coming up with. (Note: I said assuming I'm correct. Not going to be arrogant as to say "I just know I'm right", since errors are always a possibly.)
Main thing I'm running into is just lack of good 'peer review', and feedback. I'm honestly not sure what direction to head with things, given the lack of support. The logic I'm basing things on is as sound as I can make it from it being just from my point of view. I need other points of view to confirm things one way or another... and that has been like pulling teeth.
Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon!|REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker
That's the problem SC face, any update they do will annoy some groups of people. (If anyone can show me an update that was universally liked, I will take it back).
And that's the reason why I think there is a lack of good feedback. I don't necessarily agree with all your ideas, and I'm sure you wouldn't agree with all of mine if I decided to post them. The issue is, the forums are full of a wild variety of people, from low to high bases, and what TH10's may love, a TH6 may hate and vice versa.
-_-