I've recently been told by Supercell Support that something has been implemented in the game to prevent HDVs 9 and 10 to get large loots while attacking, all of that to avoid people lowering their level (Trophees) in order to get quick easy loot.

OK the part where they want to protect the lower levels and keep them interested in the game I understand... Don't we all want decent oponents at the end of the day and if they all get fed up of the game not being able to keep enough ressources to grow we will end up playing alone..... or so they say ???

Now having grown my HDV too fast like a lot of player did, I end up with the same problem the lower levels were having, meaning I can't get to collect enough ressources to grow my village and troups, I just get all my ressources stolen at an average 400 000 gold and pink elixir per attack, while with the lock they've implemented makes it almost impossible for me to find villages with higher potential than 100K$.

If you're like me just getting the gold for the simplest upgrade became a frustrating miracle I have to work on for weeks to a month minimum before I can dream of getting there.

Unlike Supercell's support I find this unfair. Just because I have HDV 10 can't mean I deserve lower chances for better loots than any other player. Especially now since everyone is spreading the word that if you want decent loots you MUST stay at HDV 8 and Under and they laugh their heads off spreading on chats they've got 700K$ loots TO A MILLION !!!!!!!!


Now to make this fair to every one the available loot calculation should not be based on HDV level. It should be a sliding scale. Ex.:

Village ressources 0 to 1 000 000 = 10%
Village ressources 1 000 001 to 2 000 000=6%
Village ressources 2 000 001 to 3 000 000=5%
Village Ressource 3 000 001 to 4 000 000=6%
etc......

Of course the percentages can be adjusted but that way everyone has an equal chance to get to upgrades in their village without always loosing more on a per day bases that they can gain.

To that you add a protection where HDV 8,9 ad 10 can only fall on HDV 8,9 and 10 and you get equal odds for equal forces and everyone is happy.

Another way to equalize odds should be to make the game calculate the average defence and attack level based on what we have IE if we have all walls at level 7, and canons level 10 gives an average of defs level 8.5 (not forgeting to throw the rest in the calculation of course), and do the same with the attack force. Then match oponents based on these averages and there will be no more need to limit available loots for higher HDVs and punish them for their growth.


Please share your thoughts