First off.... I love Clash of Clans! So, this won't be anything negative because I think Supercell is doing a wonderful job balancing the game, as well as keeping it interesting. I have three major ideas: a new hero, a new troop, and a new game mechanic. I think the third will add a bit more spice to raids.😁 I also have more of a slight graphical change, but nothing too serious!
Before you're like, "Pffffft! Lol! Another lame hero idea," just listen please. I get the whole "we-can't-make-every-troop-a-hero" thing, so I'm not suggesting this for the sake of suggesting it. I'm sure someone else has thought of it, but I'm too lazy to read through 3000 posts to see if it's been done.
1. "The Wizard Lord" or "Alpha Wizard" or something of that nature. He would have lower health than either hero, but also higher damage. But the main gimmick with this hero is that he has one of two roles on the battlefield that the player can choose before the battle: support and offensive. He also would create a buff (no matter what form) that helped his fellow wizards.
A. In his offensive state, The Wizard would have a ranged splash damage attack. The ranged splash attack would be where he focuses a purple-ish ring around 2-4 buildings for example, then some ancient symbols appear in ring inside the circle, and then a design of some sort spirals out from the center, and finally, a devastating attack of fire (or lightning, etc.) comes down in the entire enclosed area. Sounds pretty amazing if you ask me! But of course, the time it takes to do this would make vulnerable, as to keep him from being OP. As previously stated, his attack would take a LONG time to do, which also balances him.
B. His support mode would also be useful. In this form, he doesn't directly attack. Before the attack, the player can give him one of the spells to consume. This spell determines his use. In a ring around the Hero, your troops will get advantageous buffs, while slowing down the enemy. This last the whole time the hero is alive.
1. Lightning- This spell would cause the hero to emit a ring that slowly damages buildings inside of it, while also creating a slight increase in troop speed (movement and DPS). Of course the this would also do slight continuous damage to your troops, but it balances it out. (Not sure about the whole idea but here it is)
2. Healing- Obviously, it heals all troops (air and ground) in the circle, but in this state, the hero cannot be healed by healers. It also heals much slower than the spell.
3. Rage- This form emits a ring that has the same effect as a rage spell, but has significantly reduced boosts.
4. Jump- This form emits a ring that allows any troop within its to jump over the walls.
5. Freeze- This form emits a ring that doesn't stop defenses, but increases the amount of time between a defenses attack. (e.i. The archer tower shoots fewer arrows.
This idea is very raw, so take that into account when judging it!
2. My troop idea is a dark troop. I think it should be after Lava Hounds in order of unlocking. It would be a Troll. A very large troop with medium damage and high HP. It would be gray, and would carry a club in one hand and a ball and chain in the other. It would attack with the ball and chain as it approaches a building, and then hit it with its club at short range. The chain would reach about 6-7 spaces, but his club attack would be more powerful. As he is upgraded he will become a darker gray, and his weapons would get giant spikes in them. He would be much larger than a giant and take up a lot of space. Due to his height, he can be targeting by air defenses, but not air traps. He would also take double damage from Archer Towers.
3. Thirdly, my new game mechanic would be skills. Each normal and dark troop would have a trainable skill. This would require a new building called "The Academy" or just training grounds or something like that. It would become available at TH 6 or 7 and could be upgraded a couple times to increase the level of the skill. These skills could be permanent or used once a battle. (not sure) if used once in a battle, the skill wold be above their portrait at the bottom of the screen and could be tapped to activate it.
A. Barbarians- Their skill would be more dexterity. The could attack more, basically. After a right slash, a immediate left slash. This would increase their DPS significantly, but could only be used once per battle, and would last 8-10 seconds. (Could be upgraded for more time or slashes in a row)
B. Archers- Archers would have flaming arrows that would continue to do burn damage after the arrow has landed. The timer on the burn effect would be restarted each time an archer with thus skill active attacks. This would also be used once per battle.
C. Giants- Giants could have a permanent upgrade or a once per battle skill. They could attract the attention of all nearby defense towers, or could have a Hulk SMASH attack every third hit on a tower. This would be visible by them taking both hands and putting them together and then slamming them on the tower.
D. Goblins- These green guys would be invisible till they hit a trap or attack a resource building.
E. Wall Breakers- These troops would explode on death, damaging all nearby walls and buildings. Or their skill could be activated once per battle which would allow a larger blast radius.
F. Balloons- Thos flying troop would get a once per battle skill: they would get a gust of wind that increased their movement speed drastically for a few seconds.
G. Wizards- These masters of magic would have a permanent skill. Any tower with a person on it (archer or wizard) could be shocked or burned (depending on level) which would cause a delay in the towers attack.
H. Healers- These angelic flying troops would create a large firework upon death. This sphere would heal all ground and air troops in range 25% of their health.
I. Dragon- This fearsome terror of the skies would have a skill that could be used once per battle. It wiuld fly in a straight line depending on which way it was facing and create a line of fiery mass death!
J. Pekkas- This mysterious maurader would have once per battle skill too. When taking damage from a hidden tesla, the Pekka could use the Lightning as a short range projectile on nearby buildings.
K. Minions- So fragile, yet scary in numbers, the minion would have a permanent skill. After losing all its HP, it would lose its wings and fall to the ground. It would then have lower health but increased damage on defense towers.
L. Hog Riders- These guys would have a once per battle skill. They would don a larger hammer, and swing it wildly as runs towards the Town Hall, damaging all nearby buildings.
M. Valkyries- These lovely ladies would a once per battle skill that allows them to move in a circular pattern, thereby damaging more buildings and walks in thr vicinity.
N. Golem- These tanks would have a special skill. These guys could shot the crystals out of their backs from a medium range as they approach their next target.
O. Witches- These nasty necromancers could actually summon the dead. Once per battle they could raise all of your fallen troops in certain radius back to life with halved stats.
P. Lava Hounds- I honestly don't know that much about this troop, so I don't have an idea.
I know most of these are terrible, but whatever.
Lastly, my only complaint about this awesome game is one thing: the portrait and images of the troops in the lab and barracks don't reflect their level. I think that Supercell should make it to where the level 1 dragon is green in the lab and the barracks screen. That slightly annoys me whenever I see it. But it should be fixed for every troop.
In conclusion, if you made it this far... I'm sorry you had to read this much, but I had a couple ideas and was feeling inspired, so here it is. Thanks for reading, and hope CoC continues to be AMAZING!!! 😁 (Be nice to my ideas!)