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Thread: Healer (Update)

  1. #11
    Centennial Club JerrytheScary's Avatar
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    Quote Originally Posted by GanjaSandwich View Post
    You can do it at 7. Just rate bases.

    You coukd bring 4 healers; drags and they'll get healed. Nothing to stop them. So I disagree 100%
    i agree with you but... it sounds so fun............

  2. #12
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    Quote Originally Posted by Tpjones View Post
    What happens when Healers then start healing other healers :O
    healerception

  3. #13
    Senior Member Tpjones's Avatar
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    Quote Originally Posted by hsuh101 View Post
    healerception

    also a very frustrated attacker watches as his troops gets fried and healers make healer love in the middle of the base

    TomJones, Member of Cruciatus; Epic lvl 4 War Clan-
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  4. #14
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    Healers really aren't viable. I think they would be much better if they solely focused on Tank troops. Only if there are no tank troops present would they then begin healing other troops. I see too often on my attacks and clan mates attacks that 2 healers get side tracked healing 1 random wizard on the other side of the map. While the Giants get mauled...

  5. #15
    Centennial Club Quake's Avatar
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    Quote Originally Posted by WarrenJames View Post
    How about this; a ground base healer for air units
    I like this one or it could be level 5 and 6 for Healer.

  6. #16
    Millennial Club sylveonzmushi's Avatar
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    I think infernos need the nerf with their heal deny.

    Inferno tower now s̶t̶o̶p̶s̶ a̶l̶l̶ h̶e̶a̶l̶i̶n̶g̶ takes away healing by half. The reason? Encourages more hog rider attacks and allows healers to be used in high leagues without dying.
    Quote Originally Posted by sylveonzmushi View Post
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