some ideas for new troops, new spell, new defense tower and new hero!
in the last days i discovered this site and i will explain you mi own new improving ideas (i controlled if someone have jus written theese ones, but i hadn't found anything)
ok, don't lose ourselves in blablabla...
mi girst idea is for a new troop, and it's inspired by the hidden teslas. i think that you can invent a unit like a drill, or a mole, that moves under the ground an cames out only to hit something.i think that it wuold be a unit with normal values for attack and life, like barbrians, but a bigger space request and a bigger producing cost because a big number of them becames invulnerable, or difficultly damageble. it will attack only on ground, and a single target, and if it will train longer than others it won't be used for random resources raids. i think that the "mole", or ow you will call it, will improe the attack modes and help growing up the game!
another idea i had is for a spell. i hate the situation when your troops, in the middle of the enemy village, don't attack the defences. and if there is a spell that make them doing this? it will be similar to the wall-jump spell, with a small range, a good cost, and if you can make the powerful units (pekka, dragon, valkyrie, etc) immune is better (think about a dragon or a valkyrie attacking only defenses!!). it will help in the simpler attacks and can change some particulars in the villages creation. funny, isn't it?
the 3rd idea was for the defenses. i saw too much giant / healers attack, and in the smaller levels, instead you arrive to th8, they are invincible. the healers heals muccher than the defenses hits, and with a couple of potions gians and healers are invincible. than i thought: and if there is something that decreases the percent of the heal taken? i've not clear ideas, but a tower that "attacks" (without damaging) some or all of the healers and decrease their healing power, or cloacks some or all units and block the healing on them, or do an area effect, i haven't really no ideas. but somthing similar to it will help too much in the smaller levels, and put the players in front of all the strategies, and not only giant / healers one!
the last idea (for now, now i'll think too muck ) is about a hero: something strange, like a "bomber". i think to it when i saw that a great number of players in the top uses only air units: it is because the walls are too powerful, and too diffocult to be destroyed, because it needs too mich wallbreakers. then i was thinking: and if here there is an hero that attacks the walls? someon that throw bombs on the walls, with a small area of damaging and a small damage, without too much life. i didnt think about an ability, but something like an increase of the damage area, a small health recover and a summon of some wallbreaker.
i red that i have only to make ideas and that I don't have to be so precise, i tried to do this i don't exampled because now i've not ideas, but i'll think even about them. thanks for reading, i'll be grate if you reply what do you think in my email address. waiting for new updates, i'll write again.