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Thread: New Troops Ideas!

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    Fresh Spawn iusedragons's Avatar
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    New Troops Ideas!

    I haven't completely developed the thought of these troops, only the basics. PLEASE let me know what you think and what I can do to improve!

    Enigma- This troop uses mirror images to fool its enemies. once this troop reaches 50% health, he splits summons (1,2,3. depending on level) mirror images to soak up some damage for him. This troop would be a floating guy who has a little less attack than a wizard and about that same health as a giant.

    Sludge- This troop is similar to the Golem except this troop can explode up to 2 times! The Sludge has the same health as a giant and it attacks by jumping on the buildings and having its sludgy body dissolve them. Once the Sludge reaches 0/500 health, he would explode, summoning 2 more mini Sludges with only 350 health. Once these sludges reach 0/350 health they split into 4 sludges with 75 health.

    Witch Doctor- This troop's ability changes depending on what type of building the Witch Doctor is attacking. The Witch Doctor applies (-15,-20,-25,-30) percent damage reduction from whatever building it is attacking. So if a Level 4 Witch doctor is attacking an archer tower, when it attacks, it would apply a -30% damage reduction debuff. When the Witch Doctor is attacking a troop that doesn't deal damage, it applies a buff that makes the building take (30,35,40,50) percent more damage from all sources.

    Paladin- This troop is a troop with about the same health as a Valkrie. This troop siphons the life out of whatever he is attacking and uses the life to heal himself. The Paladin siphons (10,15,20) percent of the damage is does. If a Level 3 Paladin hits a building for 100 damage, it heals itself for 20 health.

    Dryad- This troop has very little health but can surly turn the tides of a battle. The Dryad is a ranged troop that shoots thorns at any nearby buildings. It has a medium range and the thorns do damage over time.

    Hunter- This troop acts like a witch except it has permanent pets. The Hunter has (1,2,3) boars that aid the Hunter in battle. These boars have medium health and medium damage. The Hunter stays in the back lines and shoots from a distance.

    Bombardier- This troop attacks with a rolling thunder! The Bombardier throws bombs that cause 3 miniature explosions. The Bombardier throws a bomb dealing damage and then the bomb bounces again dealing (50,35,25) percent damage reduction. The bomb then bounces again dealing (75,65,50) percent damage reduction from the first explosion. For example... If a Level 3 Bombardier throws a bomb at a building and it deals 100 damage, the first bounce would deal 100 damage, the second would deal 75, and the third would deal 50. This attack would not attack the same building 3 times, but the bomb would bonce to buildings behind the target.

    Archon: This troop is like a Tesla Tower that is on your side. This troop is a ball of energy that flies. This troop is immune to the attacks dealt by the Tesla. The troop's electrical blast does decreasing amounts of damage for every building it hits.
    Level Cost
    (Dark Elixir)
    Amount of Reduction Heath
    1 80 35% 250
    2 90 25% 260
    3 100 15% 275



    Please tell me how I can improve or nerf these ideas!!! Reply and tell me which troop you would like to see added to the game
    Last edited by iusedragons; March 9th, 2015 at 09:47 PM.

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