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Thread: [Screenshot] Base Designs TH10

  1. #111
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    Hi aznwarmonkey,

    thanks for your response. I have redesigned my base.
    Can you take a look

    Thanks a lot!!!



  2. #112
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    Cosmii leaves himself open to gold star attack? Ironic! :P just messin. Im a fan

  3. #113
    Senior Member ex00r's Avatar
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    Quote Originally Posted by KillerOne View Post
    Hi aznwarmonkey,

    thanks for your response. I have redesigned my base.
    Can you take a look

    Thanks a lot!!!
    ....
    Hi pierre, I don't like that design too much and here is why: the wiz towers are too exposed as is 1 x bow. Especially the x bow should be centralized, wiz tower also, but not as important. Second, I don't like funneling that instantly gets access to two defending building (with you it's cannons and archer towers). What I like: most junctions are wb-proof, fairly centralized CC and unlurable, your teslas are in good spots, inferno towers and ADs as well. So overall it's a semi-ok. It's always nice to see new layouts though, keep it up!

    @Flip: I kinda used your layout and finally today I got attacked. It held well, though I rearranged a bit of stuff, same wall-layout though. If you want to visit me, add me on GC, ex00r, my clan doesn't show up in clansearch, which ist kinda awesome ^^
    Clash of Clans: Elder of Devil's Fury, a very strong war clan
    Level 153, TH11 max
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  4. #114
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    VIZIA Clash - Facebook

    Greet all of you here is the real Vizia
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  5. #115
    Senior Member ex00r's Avatar
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    Quote Originally Posted by VIZIA1 View Post
    Greet all of you here is the real Vizia
    Nice base Vizia and welcome to the forums! If I'd have to critique your base I would say that your ADs are too exposed and too less centralized. But rest looks good! Imo at that trophie level (3000+), the layout is pretty much obsolete anyways

    Grüße vom ex00r
    Clash of Clans: Elder of Devil's Fury, a very strong war clan
    Level 153, TH11 max
    Clash Royale: Co-Leader of Infinite X, a nice family!
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  6. #116
    Senior Member Phal's Avatar
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    I just recently redid my base, focusing the layout on being anti-hog. So far I've won my first defense (40 hogs, 12 archer, 1 golem, 7 wizards, lvl 24 / 20 heroes, 3 rage and 2 heal) and it worked exactly as intended.

    here's my current anti-hog layout:




    the reason for having defenses placed in such a way is to make hogs run around the entire perimeter activating spring traps and bombs along the way while xbows and infernos gun them down.

    Here is the path this layout forces hogs to take:



    considering that many of my defenses arent maxed (some arent even close haha) I'm pretty pleased that this layout managed to pull off a victory at my trophy range.


    IGN:
    Phal [] Level: 121 [] Clan: BLACK ICE [] Highest Trophy: 3901 [] Videos

  7. #117
    Super Member Gubert's Avatar
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    Quote Originally Posted by Phal View Post
    I just recently redid my base, focusing the layout on being anti-hog. So far I've won my first defense (40 hogs, 12 archer, 1 golem, 7 wizards, lvl 24 / 20 heroes, 3 rage and 2 heal) and it worked exactly as intended.

    here's my current anti-hog layout:




    the reason for having defenses placed in such a way is to make hogs run around the entire perimeter activating spring traps and bombs along the way while xbows and infernos gun them down.

    Here is the path this layout forces hogs to take:



    considering that many of my defenses arent maxed (some arent even close haha) I'm pretty pleased that this layout managed to pull off a victory at my trophy range.
    Well done man!

  8. #118
    Forum Hero TheGreatPhoenix's Avatar
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    I realized that I pushed myself too hard to town hall 10 after seeing these bases...
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  9. #119
    Millennial Club Flip's Avatar
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    Quote Originally Posted by ex00r View Post
    Hi pierre, I don't like that design too much and here is why: the wiz towers are too exposed as is 1 x bow. Especially the x bow should be centralized, wiz tower also, but not as important. Second, I don't like funneling that instantly gets access to two defending building (with you it's cannons and archer towers). What I like: most junctions are wb-proof, fairly centralized CC and unlurable, your teslas are in good spots, inferno towers and ADs as well. So overall it's a semi-ok. It's always nice to see new layouts though, keep it up!

    @Flip: I kinda used your layout and finally today I got attacked. It held well, though I rearranged a bit of stuff, same wall-layout though. If you want to visit me, add me on GC, ex00r, my clan doesn't show up in clansearch, which ist kinda awesome ^^
    If you have kik, PM me so i can give it.

    My Channel:ClickMeHard
    My Latest Video: Defense against Level 6 Balloons
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  10. #120
    Fresh Spawn Vanq78's Avatar
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    Red face Phal Nice Base against hogs; loons minions should have their way?

    Quote Originally Posted by Phal View Post
    I just recently redid my base, focusing the layout on being anti-hog. So far I've won my first defense (40 hogs, 12 archer, 1 golem, 7 wizards, lvl 24 / 20 heroes, 3 rage and 2 heal) and it worked exactly as intended.

    here's my current anti-hog layout:




    the reason for having defenses placed in such a way is to make hogs run around the entire perimeter activating spring traps and bombs along the way while xbows and infernos gun them down.

    Here is the path this layout forces hogs to take:



    considering that many of my defenses arent maxed (some arent even close haha) I'm pretty pleased that this layout managed to pull off a victory at my trophy range.
    Phal I really enjoy your designing to specifically try to thwart hogs. Do Loons minions 2 star you easily often? Just curious. I have never been to Champion's so far just masters 3. Dragon Lords is clan name; Vanq78 is IGN. I realize hogs are the best currently so it makes sense to try to derail the piggie train!

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