Here is my current layout :
IMG_0042.jpg
Any suggestions ?
Please give me response![]()
Are you planning on staying at that trophy range? I am sure you know this but at your current trophy range I high doubt you get any serious attacks when you were at TH9 let alone TH10.
In terms of your specific design, below is some of my observations:
1. T-Junctions in the NE side of your base.
2. You can do a lot better with your spring traps placement and air bombs. Air Bombs are much more effective if they are more centralized in your base rather than in the periphery.
3. Infero Towers should be more centralized rather than in the periphery. If you're planning on staying in that trophy range then the towers wouldn't provide much benefit against T1 units.
4. Some of your tesals are outside your walls. It leaves it very vulnerable for mass attack.
Overall core is a proven core, good resource separation and segmentation and your splash and AD looks good to me.
I just built this. Let me know what you guys think. I may redesign it again shortly.
Last edited by aznwarmonkey; October 17th, 2013 at 01:00 PM.
Nice to use the new feature to show a design idea. I have to say i really like your design, it's a good trophie design since you can easily get nist of your storages, so only recommended in masters league and up, but the funneling is great, teslas centralized, wiz towers nicely placed, AD as well. X bows and mortars in triangular shape, man, everything looks good. What i dont like is the placement of mb CC in combination with the two Inferno Towers. But other then that, looks really good and original![]()
Hey hey azn!! Long time no see.. randomly checked the TH10 threads after about a month of lurking and saw your base.. I like it but I think it's very trophy range dependant.
Overall, the funneling will definitely redirect a typical army but if your sitting at a pretty high trophy range most armies will be leading with units that negate spring traps making them useless ( this pretty much applies to anyone up there ) .
I guess i'm concerned at the overall amount of funneling used. Have people been able to create their own path well with WB or is it working as intended!?!?
balancing partitions with and without funneling is probably one of the hardest things to create when designing ;/ When Trophy Hunting, I have had more positive results with higher partitioning vs higher funneling.
Keep me posted!! I would help you test it out but im' still TH9
~C.
Last edited by childish; October 1st, 2013 at 01:33 AM.
IGN: Childish! (Retired Clasher - 10/2013)
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Hi Childish, it really has been a while. I just redesigned today to test out the village mode and mostly I am bored with my previous build.
Previously, before I redesigned, I only get attacked by hogs. By only, I mean it's pretty much exclusive hog attacks. This design is untested. I am currently testing it out live. Since I redesigned, I've been attacked twice, one full dragon army and the other balloons/minions, go figure..
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I do want to see how hogs behave with the funneling. In terms of wall breakers, I haven't seen any wall breakers being used since 2000+. I am currently parked at upper crystal I and low masters III to farm. I don't think I will be moving away from this range any time soon .
Last edited by aznwarmonkey; October 1st, 2013 at 01:43 AM.