1.It is a 2 by 2 defensive building that absorbs spells that overlap ranges with it. It cant attack enemy troops.
2.The spell sucker's range is 3 spaces, less that half of the Tesla.
3.For each spell the spell sucker absorbs, it looses either all, half, or a third of its total health.
4.level 1 is unlocked at town hall 9. levels 2 and 3 are unlocked at town hall 10.
5.for spells without a circular range, if the spell sucker is effected, it will absorb the spell.
6.Because of its smaller range, the jump spell is less prone to the spell sucker.
7.Even though it has a similar range and size of the hidden Tesla, the spell sucker is NOT hidden. Attacker can see it. The spell sucker does not need to be rearmed.
8. If the spell sucker is already damaged, then it may not be able to absorb as many spells as it usually would. For example if a level 2 is 73% damaged it will only be able to absorb one because it will drop to 23% health. If a level 1 is damaged at all, then it looses its one absorb.
9. The spell sucker resembles a lightning rod. The animation of the spells being absorbed resemble water going down a drain with the spell sucker being at the center.
level
Hp
Cost
%of Hp lost per spell
1
25
50,000 DE
100%
2
50
100,000 DE
50%
3
100
200,000 DE
33.33%
Our wizard have finally done enough research safely delve into the art of dark magic. The spell sucker and its remarkable ability to drain spells of their power result.
Note;I got the idea for the spell sucker from another, the lightning rod, which was intended to nerf DE zapping. That is not what this is for.
If i missed anything, or you have any questions please let me know. Thanks!
Last edited by soccercrazy1; March 9th, 2015 at 07:53 AM.