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Thread: Faster Spell Creation Times (Stack Reduction)

  1. #11
    Forum Veteran icey567's Avatar
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    Quote Originally Posted by RoyMustang View Post
    Spells would still take a considerable amount of time. If you use jump spells, I assume you would use 1 jump 2 rage 1 heal (I could be wrong). That currently takes 2 hours and 45 minutes. With my suggestion it would still take you 2 hours and 15 minutes. Still a long wait. As stated previously, if wanting to gem, I would want to gem (and have) both my spell factory and my barracks (more gems overall) but there's really no point in gemming the barracks because the spells still take too long when they're being gemmed. I offered another suggestion of making spell gemming x8 (or even x6) production speed to match the barracks output.
    Well it's 4x on the speed, so if my spells take about four hours, it'll take an hour. A golem takes forty-five minutes. I mean, it's not that big a deal. In my opinion. It's part of how SC makes money.

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  2. #12
    Centennial Club RoyMustang's Avatar
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    Quote Originally Posted by icey567 View Post
    Well it's 4x on the speed, so if my spells take about four hours, it'll take an hour. A golem takes forty-five minutes. I mean, it's not that big a deal. In my opinion. It's part of how SC makes money.
    If the change never happens, the world as we know it will not end, no. But this is a forum for ideas and suggestions, and I just wished to present my suggestion. Supercell will still make money if my suggestion is implemented, I'm not suggesting they lower the cost of gems or anything. As an alternate suggestion a x6 or x8 gem boost for the spell factory would also encourage clashers to boost it more often with their barracks

  3. #13
    Forum Veteran icey567's Avatar
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    Quote Originally Posted by RoyMustang View Post
    If the change never happens, the world as we know it will not end, no. But this is a forum for ideas and suggestions, and I just wished to present my suggestion. Supercell will still make money if my suggestion is implemented, I'm not suggesting they lower the cost of gems or anything. As an alternate suggestion a x6 or x8 gem boost for the spell factory would also encourage clashers to boost it more often with their barracks
    I'd support the x8 but there'd have to be a downside. So maybe make the length of the boost thirty minutes or something.

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  4. #14
    Centennial Club RoyMustang's Avatar
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    Quote Originally Posted by icey567 View Post
    I'd support the x8 but there'd have to be a downside. So maybe make the length of the boost thirty minutes or something.
    That would defeat the purpose of the boost. If spells take you 4 hours it would take you 30 minutes to have your spells completed. I more-so want a way to have it where spells and troops can be completed at the same time. Spells would still cost the same amount of elixer, so it's not like spamming it it risk-free.

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