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Thread: Faster Spell Creation Times (Stack Reduction)

  1. #1
    Centennial Club RoyMustang's Avatar
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    Faster Spell Creation Times (Stack Reduction)

    Yes, I'm complaining about spell creation times because at the moment it's ridiculous. When I first got a spell factory, I was excited about the new things it could do, a 30 minute wait was worth it. At level 2, it took me an hour to get my 2 healing spells in, which I didn't mind, it helped my Giants considerably. Level 3, I have rage spells, that's awesome, as a fan of 2 rage 1 heal my creation time was 2 hours, a little long compared to how long it takes troops to create, but still not too bad in my opinion, it could always be worse. Currently level 4, I'm feeling how ridiculously long it takes to have all my spells ready (which I only use for war nowadays because I don't have enough time in a day to use spells twice when I'm online). I usually either go with 3 rage 1 heal, or 2 rage 1 heal 1 jump, both taking 2 hours and 45 minutes.

    My troops are always done around the hour and a half mark, just leaving waiting on spells. I haven't hit spell factory 5 yet so I haven't personally felt how painful it must be to wait for those spells to finish (around 3.5 hours), but to keep people wanting to raid, something should be done about the creation times either at spell factory 3 or at least spell factory 4. Spells are basically essential in raids especially at the higher levels if you want to get to where the loot/TH is at.

    My idea might not by well-received, but I think it would be awesome if spells stacked and took less time (I'll use 15min stack time as an example). My example: A rage spell takes 45 minutes, 2 rage spells would take 60 minutes. Healing spells take 30 minutes, two healing spells would take 45 minutes, three would take 60 mintues (etc.). 2 rage 1 heal would take 1 hour and 30 minutes. 2 rage 2 heal would take 1 hour and 45 minutes. 3 rage would take 1 hour 15 minutes. 2 rage 2 freeze 1 heal would take 2 hours and 30 minutes (A 1 hour decrease from how long it takes now). Because my solution requires stacking, the biggest impact would be noticed at the higher spell factory levels, and still take a considerably long amount of time. I'm also open to any other solutions. Let me know what you think fellow clashers.
    Last edited by RoyMustang; March 9th, 2015 at 07:12 AM. Reason: Attempt at separating paragraphs

  2. #2
    Super Member firestar123's Avatar
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    It's suppose to take a long time because spells are strong and it makes sense. Also there is this thing called paragraphs.

    Don't encourage the zappers.

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    Centennial Club RoyMustang's Avatar
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    Though it would make it easier for zappers (which I hope to be resolved in another thread's ideas), spells are pretty essential to a raid, and if you don't think there's any problem with how long you have to wait for 5 spells to finish, I applaud you for your patience.

    *I never was a star student in Language Arts, and I'm horrible at separating main ideas. If you have any other revisions you can think of to my original post in order to increase the impact of my message, please let me know*
    Last edited by RoyMustang; March 9th, 2015 at 07:14 AM. Reason: Request for LA advice

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    Senior Member WarriorRudy's Avatar
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    Spells are considerably strong and waiting for them until they are ready, is worth it. Moreover, the boost is there for a reason!
    Last edited by WarriorRudy; March 9th, 2015 at 07:16 AM.


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  5. #5
    Centennial Club RoyMustang's Avatar
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    The boost is indeed there for a reason, so I guess I could always spend 10 gems to be able to make a full set of spells 3 times (Assuming I made 4 spells that took 45 min each), for a 2 hour boost I would be able to use that gem boost for 2 raids and still wait a ridiculous amount of time for them to complete. With the stack reduction option, spells still take a fairly long time to be created. My favorite combination is 3 rage 1 heal (By stack reduction that would take 1 hour and 30 minutes). That's still a decent amount of time to wait, and it will encourage you to boost your barracks and spell factory at the same time because the creation of troops and spells will be more in sync. I'm also for the idea of making the spell factory x8 when you boost it rather than x4 so you can boost spells and troops and have them ready at roughly the same time.

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    Senior Member WarriorRudy's Avatar
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    Okay. But wouldn't that invite more DE Zapping ?


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    Super Member firestar123's Avatar
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    Quote Originally Posted by RoyMustang View Post
    Though it would make it easier for zappers (which I hope to be resolved in another thread's ideas), spells are pretty essential to a raid, and if you don't think there's any problem with how long you have to wait for 5 spells to finish, I applaud you for your patience.

    *I never was a star student in Language Arts, and I'm horrible at separating main ideas. If you have any other revisions you can think of to my original post in order to increase the impact of my message, please let me know*
    I don't think you would use spells with farming 33.333...% of the time.
    Quote Originally Posted by WarriorRudy View Post
    Okay. But wouldn't that invite more DE Zapping ?
    I stated this previously.

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    Listen, spells take long for a reason.

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    Centennial Club RoyMustang's Avatar
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    DE Zapping

    To an extent yes. But it would be in proportion with spells used in raids as well. DE Zapping would take a shorter amount of time (3 lightning spells would take 1 hour based off of my scheme compared to the hour and a half it takes now). You would also be able to use your spells in raids more often as well as your attackers, so using spells to facilitate you getting to the loot would take a shorter time as well.

    I'm not addressing how I wish to resolve DE zapping in this thread in order to stay on topic. (I made my comments on that thread a long, long time ago in a galaxy far, far away).

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    Forum Veteran icey567's Avatar
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    And this is why Supercell has made so much money, people gemming or boosting their spell factories to get their spells all finished in time for raids or wars. Sorry mate, not likely to change.

    (I'm saying this as a TH9, who has recently fallen in love with the jump spell)
    Last edited by icey567; March 9th, 2015 at 07:48 AM.

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    Centennial Club RoyMustang's Avatar
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    Quote Originally Posted by icey567 View Post
    And this is why Supercell has made so much money, people gemming or boosting their spell factories to get their spells all finished in time for raids or wars. Sorry mate, not likely to change.

    (I'm saying this as a TH9, who has recently fallen in love with the jump spell)
    Spells would still take a considerable amount of time. If you use jump spells, I assume you would use 1 jump 2 rage 1 heal (I could be wrong). That currently takes 2 hours and 45 minutes. With my suggestion it would still take you 2 hours and 15 minutes. Still a long wait. As stated previously, if wanting to gem, I would want to gem (and have) both my spell factory and my barracks (more gems overall) but there's really no point in gemming the barracks because the spells still take too long when they're being gemmed. I offered another suggestion of making spell gemming x8 (or even x6) production speed to match the barracks output.

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