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Thread: Sandoriko Flower Trap

  1. #1
    Forum Superstar Avernicus's Avatar
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    Sandoriko Flower Trap

    Hi there!

    Whether its in war or in the high leagues of gameplay, we all know what it feels like to be stomped by a maxed GoWixx army. The trouble always begins with the pile of stones lumbering around with their super thick bodies and massive HP. This trap is designed to target specifically golems.

    This idea is inspired by the Sandoriko Flower in Toriko - it's a flower which releases pollen that causes any living organism to lose all the water in their bodies within a very short period of time eventually leading to death.

    Trap name: Sandoriko

    Description: A vicious flower that releases pollen that causes the target to be poisoned. It is particularly attracted to the stone bodies of golems.

    Effects:
    Level 1 - 200 dmg/s for 5s (available at TH8)
    Level 2 - 225 dmg/s for 7s (available at TH8, TH9)
    Level 3 - 250 dmg/s for 7s (avalable at TH9)
    Level 4 - 275 dmg/s for 8s (available at TH9)
    Level 5 - 300 dmg/s for 10s (available at TH10)

    Number/Trap unlocks at:

    TH8 - 2 trap
    TH9 - 4 traps
    TH10 - 4 traps

    Let me know if it might work out or any modifications/improvements to the idea.

  2. #2
    Forum Superstar Avernicus's Avatar
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    To the front page!

  3. #3
    Forum Elder TheShadow626's Avatar
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    I like this idea, itll mean more people can make anti 2 star trophy bases and it mean war bases will be more challenging to 3 star, that would make defence + offence more balanced out

  4. #4
    Forum Veteran icey567's Avatar
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    I would be game to this, but I'm not sure a flower would fit with the skin of the game.

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  5. #5
    Centennial Club RoyMustang's Avatar
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    I like it

    I like the idea of the trap, but it should be set to go off on any target without preference. A trap that poisons a target and gradually decreases its health would be OP if it only hit golems, but if it could hit other troops like wiz, arch, barbs as well as big boy troops like Pekka, Golem, Valks, I can see it being fair game. Great idea.

  6. #6
    Forum Superstar Avernicus's Avatar
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    Quote Originally Posted by TheShadow626 View Post
    I like this idea, itll mean more people can make anti 2 star trophy bases and it mean war bases will be more challenging to 3 star, that would make defence + offence more balanced out

    Ikr? Definitely something v interesting to be seen in wars.


    Quote Originally Posted by icey567 View Post
    I would be game to this, but I'm not sure a flower would fit with the skin of the game.

    Well.. we have flower decorations don't wee?


    Quote Originally Posted by RoyMustang View Post
    I like the idea of the trap, but it should be set to go off on any target without preference. A trap that poisons a target and gradually decreases its health would be OP if it only hit golems, but if it could hit other troops like wiz, arch, barbs as well as big boy troops like Pekka, Golem, Valks, I can see it being fair game. Great idea.
    I actually gave it thought whether the poison should affect other troops. But if it did, it would be kindly like an upgraded small bomb to a miniature napalm-ish trap? And since we have troops that target specific defenses (like hounds vs ADs), it would be nice to have something(apart from teslas) to specifically counter selected targets.

    Another idea would be for it to target units with very high HP - hounds, pekkas..?

  7. #7
    Centennial Club RoyMustang's Avatar
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    Quote Originally Posted by Avernicus View Post
    I actually gave it thought whether the poison should affect other troops. But if it did, it would be kindly like an upgraded small bomb to a miniature napalm-ish trap? And since we have troops that target specific defenses (like hounds vs ADs), it would be nice to have something(apart from teslas) to specifically counter selected targets.

    Another idea would be for it to target units with very high HP - hounds, pekkas..?
    I was thinking units that take a certain amount of spaces rather than hp (due to hp changes at different levels). Maybe troops that take 4+ spaces? That was it eliminates the trap being wasted on barbs, archers, goblins, and skeletons. That way it doesn't focus solely on big troops, but big troops are sent in to tank damage, so they're most likely going to be sent in first. This is where trap placement will play a key role.

    **Does this trap affect air troops as well?**
    Last edited by RoyMustang; March 9th, 2015 at 08:12 AM. Reason: Question

  8. #8
    Forum Veteran icey567's Avatar
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    Quote Originally Posted by Avernicus View Post
    Well.. we have flower decorations don't wee?
    We do, but we remove flowers, we can't remove defenses/traps anymore

    Credits to AsonUnique
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  9. #9
    Forum Superstar Avernicus's Avatar
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    Quote Originally Posted by RoyMustang View Post
    I was thinking units that take a certain amount of spaces rather than hp (due to hp changes at different levels). Maybe troops that take 4+ spaces? That was it eliminates the trap being wasted on barbs, archers, goblins, and skeletons. That way it doesn't focus solely on big troops, but big troops are sent in to tank damage, so they're most likely going to be sent in first. This is where trap placement will play a key role.

    **Does this trap affect air troops as well?**
    It could go anti-air as well. Seeing how many clans are abusing pentalavaloon strategies.. And those quad seeking air mines won't help much against 5 of the hounds even if you use Predator's unbalanced air defense guide..

    Quote Originally Posted by icey567 View Post
    We do, but we remove flowers, we can't remove defenses/traps anymore
    Well.. it's not your regular flower patch that's for sure.

  10. #10
    Forum Veteran icey567's Avatar
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    Quote Originally Posted by Avernicus View Post
    Well.. it's not your regular flower patch that's for sure.
    Ooo maybe a flower pot building or something. I still like the idea though.

    Credits to AsonUnique
    行动还是死亡
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