*Healers in clan castle for defense- recently, i accidentally donated a healer to a clan mate on the war map. I quickly realized that it would most likely just sit there. It may heal other clan castle troopsalso in there, but this brought an idea to have the healer possibly heal some towers. Not necessarily all towers, but the one manned by troop, i.e. archer and wizard towers. Also, would be nice if i could change my donation when an accident like this occurs.
*clan castle defense retention- while i agree with my attacking troops not coming back whether they live or not, i think if clan castle troops used for defense survive, they should return to castle. I had a dragon donated tk me and before i could use it, someone attacked me. My dragon came out and shredded the enemy without hardly losing any health. At the end of the battle he was floating right over my town hall. He should go back to the clan castle as he never left my map and survived the attack. Kinda lame that he just disappeared
*builder use for defense- give the builders the ability to be assigned to a completed structure to provide in battle repairs. If assigned for defense, that builder would not be available for building or upgrading.
*clan war ties- me personally, i just dont like ties. There could be tie breakers in several forms:
Dice roll
Troops vs. Troops battle
Sudden death- Top player or voted player gets 1 more attack against respective player on opposing team. Highest score wins, of tied, then fastest wins.
I hope these ideas are helpfull. Any feedback is appreciated.



