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Thread: Witch Tower

  1. #1
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    Witch Tower

    This tower could be available at Th9 or Th10.

    How it defends: The witch tower, like the witch will summon skeletons when troops come into its range. It can be set to attack air or ground.

    Skeletons: The skeleton number could start at three or four and as the tower increases in level so will the skeletons spawned and also they will get health and attack increase. The time between spawning of skeletons would be somewhere between 2-4 seconds so the tower is not too op.

    I'm still thinking whether the which should be able to shoot a projectile and also summon so please give your opinion.

  2. #2
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by jita View Post
    This tower could be available at Th9 or Th10.

    How it defends: The witch tower, like the witch will summon skeletons when troops come into its range. It can be set to attack air or ground.

    Skeletons: The skeleton number could start at three or four and as the tower increases in level so will the skeletons spawned and also they will get health and attack increase. The time between spawning of skeletons would be somewhere between 2-4 seconds so the tower is not too op.

    I'm still thinking whether the which should be able to shoot a projectile and also summon so please give your opinion.
    Sorry, but this would just be way too op. It they would distract all troops except for defense-targeting troops. All troopsw that don't notice skeletons will be shredded by skeletons. All troops that notice them will get into the middle where all defenses can obliterate them. They would need a new troop that targets witch tower to make this even slightly fair
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    Quote Originally Posted by ColonelAwesome View Post
    Sorry, but this would just be way too op. It they would distract all troops except for defense-targeting troops. All troopsw that don't notice skeletons will be shredded by skeletons. All troops that notice them will get into the middle where all defenses can obliterate them. They would need a new troop that targets witch tower to make this even slightly fair
    I didn't even think about the skeleton distraction that is a good point so maybe the tower spawns a lot slower.

  4. #4
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by jita View Post
    I didn't even think about the skeleton distraction that is a good point so maybe the tower spawns a lot slower.
    One thing that I saw in a similar thread was to give the tower a range of 5, and the skeletons cant leave that area. Only a few can be around at a time though
    Clash of Clans: stopped at TH 9, Level 99
    My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
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    Quote Originally Posted by RedHuntress View Post
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  5. #5
    Forum Veteran Slaskio's Avatar
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    Quote Originally Posted by jita View Post
    I didn't even think about the skeleton distraction that is a good point so maybe the tower spawns a lot slower.
    Just no tower, place your skeleton traps by a defensive building of your choice and pretend it the witch tower
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    Quote Originally Posted by Slaskio View Post
    Just no tower, place your skeleton traps by a defensive building of your choice and pretend it the witch tower
    Quote Originally Posted by ColonelAwesome View Post
    One thing that I saw in a similar thread was to give the tower a range of 5, and the skeletons cant leave that area. Only a few can be around at a time though
    Thats a good idea so then defensive troops wont get completely torn apart. Hod riders especially could get away quickly.

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    Please keep commenting

    Please keep commenting your opinion on this so i can make adjustments

  8. #8
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    Quote Originally Posted by ColonelAwesome View Post
    Sorry, but this would just be way too op. It they would distract all troops except for defense-targeting troops. All troopsw that don't notice skeletons will be shredded by skeletons. All troops that notice them will get into the middle where all defenses can obliterate them. They would need a new troop that targets witch tower to make this even slightly fair
    How about a new Hero that protects th in wars and defends th only,defending Base ,dark storage only when being raided,,called a High Priestess that summons Skeletons, that fly and target ground troops,,,flying troops and a new dark troop called, Lady of the Winds,,that has a wind spell to counter those flying skeletons ,. Just a idea,,, lol
    Last edited by redrats99; March 9th, 2015 at 10:28 AM.

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