supercell keeps adding a new AI improvements to the healer almost every other update, and yet giant-healer is still not viable in higher level gameplay. Why is this? Is the healer perpetually stupid? Well, maybe we just weren't looking at the right aspect of the healer. What if the problem is that the healer is a flying troop, so it can easily navigate to a bad target and leave important troops unprotected?

What would happen if the next dark elixir troop we've all been waiting for could be a ground-based healer? It could be vulnerable to splash damage instead of air defenses, making Valkyrie-healer a possible attack strategy to come out of this. Bases could be built with giant bombs placed a few blocks away from the walls so it would blow up any ground healers spawned.

If supercell made this the next dark elixir troop, then valkyries and the use of healing would be practical at high levels, and high level players don't have to only worry about barch, quatrolavaloonian, and GoWiPe, but Valkyrie-healer as well.

Thank you for taking the time to read this, and Clash On!