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Thread: A theory on game improvement

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    Forum Superstar WarrenJames's Avatar
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    Question A theory on game improvement

    Some of you already know what I'm harping about, but please bear with me here, and hold off on attacking comments.

    Simple idea: If the defence side of the game were less harsh for everyone (assume good methods and features were already added), would this also in turn decrease the need to for people to use methods to block being attacked at all (via staying on-line for long periods or work towards getting a shield as fast as possible)?

    If so, wouldn't that in turn increase chances of finding a base with good loot?
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    Super Member firestar123's Avatar
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    I don't think so. Good loot means loot stolen from someone, to regain that loot the loot raided by that someone has to be more. The loot raided and stolen will reach the cap before dropping low. This will cause no loot.

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    Forum Superstar WarrenJames's Avatar
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    Have to remember, that some loot is 'magically made' after attacks, and people use as inexpensive, but effective a force to get it. Lower leagues I can see attacks and attack backs burning up loot from the attacks.

    But you do admit, indirectly, that it would increase raids and possible targets, right?
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    Centennial Club Quake's Avatar
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    I gues my english is bad, cause i didnt understand what you meant. Can you make it simplier a bit? Sorry

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    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by Quake View Post
    I gues my english is bad, cause i didnt understand what you meant. Can you make it simplier a bit? Sorry
    OK.
    Defence gameplay is bad. --> Causes players to hide from attacks (like stay online for hours or expose Town Hall to attack for shield)
    Improve Defence gameplay --> Less people hide --> More raid targets available and raids are done

    I've been told that's the point of the game, attacking. If the experience of defence was improved (somehow.. assume it has been improved for sake of argument) then several problems people complain about could be improved or solved if more people were more willing to be attacked.

    Why they would be more willing would depend on what is used. Preferably, I'd want features and bonuses that encouraged raiding in a fun way, and encourage holding onto loot to dare others to attack. But the how's and why's of improved defence are for a different thread. I just want to see if people can get the odd-at-first-glance logic of improving the experience of defence in helping offence gameplay as well.
    Last edited by WarrenJames; March 7th, 2015 at 05:10 PM. Reason: dyslexic mistake.
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    Super Member Ectar's Avatar
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    improved how? you say it would be better if it was improved but i dont see any way you say how it can be improved, anyway the th sniping is down to the person sniping rather than the person leaving the th undefended, you could just take all the loot yourself

    i think you need to be more specific
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    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by WarrenJames View Post
    Some of you already know what I'm harping about, but please bear with me here, and hold off on attacking comments.

    Simple idea: If the defence side of the game were less harsh for everyone (assume good methods and features were already added), would this also in turn decrease the need to for people to use methods to block being attacked at all (via staying on-line for long periods or work towards getting a shield as fast as possible)?

    If so, wouldn't that in turn increase chances of finding a base with good loot?
    Quote Originally Posted by Ectar View Post
    improved how? you say it would be better if it was improved but i dont see any way you say how it can be improved, anyway the th sniping is down to the person sniping rather than the person leaving the th undefended, you could just take all the loot yourself

    i think you need to be more specific
    Like I said, for argument sake, assume some method or methods are found and used. Unless you mean 'improve' for something else, in which case you need to be more specific.

    And this isn't a talk about should one Town Hall snipe or not, so let's not go off on some tangent topic.
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    Super Member Ectar's Avatar
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    Quote Originally Posted by WarrenJames View Post
    Like I said, for argument sake, assume some method or methods are found and used. Unless you mean 'improve' for something else, in which case you need to be more specific.

    And this isn't a talk about should one Town Hall snipe or not, so let's not go off on some tangent topic.
    would the game be better if people had more loot?

    yes it would

    ok how would people get this loot?

    lets assume there is already something in place, would the game be better?

    i have already said yes but how would they get more loot?

    no this is just for arguments sake



    the conversation makes no sence, you offer an idea that people would attack more and defend less if there was an incentive, of course they would, but what incentive?

    i get it you are unhappy with the current system, and think it should be changed, but without offering any ideas how to do it this conversation isn't going anywhere

    and fyi you brought up the sniping thing, i was replying to your original comment of leaving th undefended to quickly get a shield
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    Quote Originally Posted by Ectar View Post
    would the game be better if people had more loot?

    yes it would

    ok how would people get this loot?

    lets assume there is already something in place, would the game be better?

    i have already said yes but how would they get more loot?

    no this is just for arguments sake



    the conversation makes no sence, you offer an idea that people would attack more and defend less if there was an incentive, of course they would, but what incentive?

    i get it you are unhappy with the current system, and think it should be changed, but without offering any ideas how to do it this conversation isn't going anywhere

    and fyi you brought up the sniping thing, i was replying to your original comment of leaving th undefended to quickly get a shield
    Well, right now there are three main ways that loot is generated in the game:
    1) Resource collectors
    2) League bonuses
    3) War bonuses (both during the raid and after the war ends)
    Edit:
    4) Goblin missions. No direct impact on gameplay, other than to encourage strong offense.

    #1 encourages people to upgrade resource collectors, at least until they see diminishing returns. It also encourages people to maximize time under shield, since it is earned over time, not per attack.

    #2 encourages people to raid for stars. The loot that's offered by a player is its own reward, but a TH snipe with 1k gold/elixir is still worth the full league bonus. The league bonus itself does not directly encourage good raids.

    #3 encourages people to get at least 1 star against a strong base. The incentive to actually win a war is a mixed bag. Some "farming clans" could care less about winning wars. That's probably changing due to clan perks, however.


    None of these methods of injecting resources into the economy actually encourages defense. #1 almost directly discourages defense. #2 also indirectly discourages defense, because a defender can rely on an attacker's greed to ensure they take the TH snipe. #3 doesn't directly affect matchmaking. If you want to win a war, however, it does directly influence people to protect their bases, but not their loot. Hence, people use storages as "walls".


    What we need is a way of injecting resources into the economy, which directly or indirectly encourages defense in regular matchmaking.

    Ideas?

    Hehe, that's the million dollar question.
    Last edited by Xitra; March 7th, 2015 at 07:05 PM. Reason: added goblin missions

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    Forum Superstar WarrenJames's Avatar
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    Getting your Town Hall snipped is a method used for reducing raids. I'm asking people to defend more, not defend less. Saying it is up to the attacker on just sniping or trying to take your loot is a different topic. It is already accepted and proven that some passer by will more likely snipe a base with defended loot and an easy to get Town Hall, than raid for loot... More likely, but not always. Just takes one person's choice to snipe and block others from wanting to loot, which is already a well known.

    OK I admit that loot (namingly Elixir) would be burnt faster with more raids going on. But don't people already complain about too much Elixir as it is after that whole wall upgrade with Elixir mess? Even then, several simple ideas can be used to counter the resource loss, from raid bonuses from wining a defence, to extra Elixir from tombstones/unit deaths, just to name a few off the top of my head. This idea alone of fairly inject more Elixir (and Dark Elixir) into the system can spam(typo, span* but autocorrect made a nice joke) several threads, and based on the last good intentioned thread, tangents and misreading can totaly screw things up into a drama fest. With that, you can understand why I am so strick on staying on topic.

    And for ideas? Have you see what I have posted before?
    Quote Originally Posted by WarrenJames View Post
    ...
    I've got some shield tweaks posted here (Unstress Gameplay: Minor Shield tweak)
    But the main issue with defense I've been trying to post here (Add Defense Incentives)
    However, it was like pulling teeth to get good answers, and tried to get them via this thread (Defense Bonus Survey)
    Of course, that was like asking an uninspired kid (or me half the time) what they want for lunch or supper (uh... I don't know.. whatever that's good I guess )

    So, kind of running into walls here in my search for improving game play, and with ignorant posts attacking me on ideas I only hint at, as if I was honestly thinking of telling the bribed SC employee I somehow have to put in said feature, just to screw them over with.

    I don't know how useful this idea is (Second Reward System: Loot League), or how workable it is, but it could help with issues, but I don't know...
    I think I've posted enough ideas, only to be more or less ignored. I even asked what people would like, bending over backwards to help them think, only to be insulted by jaded and close minded forum goers for the effort.
    Added Edit: My Survey has a list of idea seeds for improving defence. I honestly don't care who comes up with a good idea, like people here would get direct credit and royalties for it, just as long as something is made, and good enough for Supercell to think about adding. Not going to be so arrogantas to say they will add stuff, but I just want a good idea in the door and hope it works for them.
    Last edited by WarrenJames; March 7th, 2015 at 07:22 PM.
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