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Thread: Bring back 500k elixir wall upgrades!

  1. #21
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    Quote Originally Posted by bennyp123 View Post
    All good.

    It's just frustrating sitting there with 6mil elixir haha. If I go TH9 now, I could spend all my elixir yeh, but I'd be spending all my Gold on other upgrades anyway so my walls will be stuck at the same level.
    You can chip away at the walls at TH9. Or go to TH9 and simply keep working on your walls while spending the elixir on your camps, spell factory, and lab.

    You're going to be waiting anyway, so why not go to TH9 and continue doing what you're doing while having elixir to spend?

    You seem to be stuck on this rigid idea of having to max EVERYTHING before going to the next TH. Be flexible and you'll see how much easier you could make things on yourself.

  2. #22
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    Quote Originally Posted by Scuba061 View Post
    You can chip away at the walls at TH9. Or go to TH9 and simply keep working on your walls while spending the elixir on your camps, spell factory, and lab.

    You're going to be waiting anyway, so why not go to TH9 and continue doing what you're doing while having elixir to spend?

    You seem to be stuck on this rigid idea of having to max EVERYTHING before going to the next TH. Be flexible and you'll see how much easier you could make things on yourself.
    This is a good point as well, as long as you have the discipline to pull it off.

    The upside is being able to spend the elixir.

    The downside is the loot penalty that is now very apparent on the previously juicy TH7 bases.

    Either argument does have some merit to it.

  3. #23
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    Quote Originally Posted by bennyp123 View Post
    You're wrong. TH7 is cheap and it is balanced, TH8 is not.

    Timing my upgrades has nothing to do with it. Point is, there are 225 walls to upgrade at TH8. Presuming you went into TH8 with full purple walls, upgrading all your walls to level 8 will cost you 112,500,000 Gold.

    112,500,000!!! So essentially there is that much more Gold to spend at level 8 than there is elixir.

    So please, once you get to level 8, please tell me how timing your upgrades will fix this..
    Have a townhall 9 account lol

    and timing upgrades do fix this. You're there with nothing to upgrade right? Okay. So why not save some upgrades to do at the end that don't effect you too much? For instance. I start doing defenses first and do some Elixer on my lab. I can pause on the elixer and swap over to dark elixer to allow there to be a difference in between. You can upgrade your barracks too. You only need 2 max barracks at first and the rest are an accessory. So if you save this then it'll get rid of some elixer you have accumulated. You could also push up when you have a lot of elixer. So there's still ways to avoid this and there's also ways to get rid of it. You could also townhall up. I did that when I was
    doinh my last troop upgrade.
    Last edited by Drackos; March 6th, 2015 at 01:06 AM.

  4. #24
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    Quote Originally Posted by MrWireline View Post
    ♥♥♥ are you talking about? No one is defending GoWipe attacks. We're saying that because of the greater number of them you will face at TH9, you should seriously think about upgrading your walls to keep them stuck in the core. Did you even read the posts?

    Either way, I already gave you the cure: increase the cost of elixir upgrades.

    And this thread isn't just about the resources being imbalanced. In your very own OP, you cried about the imbalance, and then you cried about not wanting to upgrade walls with overflowing elixir. Then the topic started to derail as people told you to just move to TH9. So I was trying to keep you on track with the importance of wall upgrades. Simple as that.

    If it makes you feel any better, man, I'm in the EXACT same boat as you right now.
    It depends on what you mean by increasing the cost of elixir upgrades. If you mean "give more elixir upgrades to TH8", then I suppose I could support that. What though? Another level of the DE drill? There's not much in the way of elixir upgrades that you could move from TH9 down to TH8.

    A better solution is to move some of the TH8 gold upgrades down to TH7. There are a LOT of options, because TH8 has way more defense upgrades than TH7.

    TH7 gets 2 teslas, 3 levels, total of 6 builds/upgrades. Total cost: 7.5M gold
    TH8 gets a 3rd teslas, 3 more levels, total of 9 additional builds/upgrades. Total cost: 26.25M gold

    TH7 gets no extra WT's, 1 extra level, total of 2 upgrade. Total cost: 2.56M gold
    TH8 gets 1 extra WT, 2 extra levels, total of 10 builds/upgrades. Total cost: 16.46M gold

    TH7 gets 1 extra AT, 1 extra level, total of 11 builds/upgrades. Total cost: 3,528,000 gold
    TH8 gets 1 extra AT, 2 extra levels, total of 16 builds/upgrades. Total cost: 21,368,000 gold

    I could go on. It wouldn't be so bad if the gold upgrades were balanced with the elixir upgrades. But to top it all off, TH7 has pretty weak defense. Adding a bit of extra defense to TH7 wouldn't hurt the balance much.

    Options? Too many to list them all. Well, okay, I could list the individual suggestions. But I mean what combination of options should be used? You could give the 5th archer tower to TH7, OR level 9 AT, or BOTH. You could give the 3rd WT, or level 5, or both. Etc.


    My main suggestion? Give the level 5 wizard tower upgrade to TH7, as well as the level 9 archer tower. This will shift almost 10M in gold costs to TH7. It will also greatly buff aerial defense at TH7. By this, I mean that I wouldn't move a cannon upgrade or mortar upgrade or whatever to TH7, because they don't need more ground defense. They need more aerial defense, to protect against dragons.

    Yes, this suggestion will make TH7 slightly imbalanced. In my opinion, TH7 is balanced very well today, so shifting 10M in gold costs to TH7 would imbalance it, of course.

    But instead of TH8 bearing almost the entire burden of gold-only walls on top of a gold/elixir imbalance, this change would help split the imbalance between TH7 and TH8. And grinding walls at TH7 for 200k a pop is a lot easier than grinding walls at TH8 for 500k a pop.

  5. #25
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    Quote Originally Posted by Xitra View Post
    Lots of good stuff
    Well, I did actually mean just increase the cost of them. But your ideas are good too. I suppose there isn't an easy button for this one. IDK.

  6. #26
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    lol

    You guys are so funny to say that upgrading to lvl8 walls sucks. I'm a near max th9 and I haven't had an elixer shortage since the wall update. I love how things are now. I already have my lvl8 walls so this doesn't really effect me. To be honest, the level 8 walls were not that bad. Just time consuming. Level 9 walls you have elixer to upgrade them with but they cost twice as much so you are in the exact same situation as level 8. Just be patient and they will come.

    PS. It wouldn't be fair to me or all the others who got their lvl8 walls with gold if you were able to just get them with elixer.
    Thanks for listening to me ramble. Lol.
    Last edited by soccercrazy1; March 6th, 2015 at 01:16 AM.
    Sounders for life!

  7. #27
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    Quote Originally Posted by MrWireline View Post
    This is a good point as well, as long as you have the discipline to pull it off.

    The upside is being able to spend the elixir.

    The downside is the loot penalty that is now very apparent on the previously juicy TH7 bases.

    Either argument does have some merit to it.
    Loot penalty hasn't hurt me as a TH9. In fact I still farm TH7s if they have at least 125k of each to offer. Plus you get 20 more camp spaces, stronger troops, and the AQ.

  8. #28
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    Even if they made elixir wall upgrades an unlockable perk, after you have upgraded EVERYTHING else you possibly can at TH8.

  9. #29
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    Quote Originally Posted by bennyp123 View Post
    Even if they made elixir wall upgrades an unlockable perk, after you have upgraded EVERYTHING else you possibly can at TH8.
    LOL, that's not a bad idea either!

  10. #30
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    Quote Originally Posted by bennyp123 View Post
    Even if they made elixir wall upgrades an unlockable perk, after you have upgraded EVERYTHING else you possibly can at TH8.
    LOL, I would actually be totally fine with that, since I doubt it would have much negative impact on the economy. But how would a perk like that even be worked into the game?

    Actually, someone posted an idea in the last week or two, about having the game show you how close you are to maxing various aspects of your village, given your current TH level. With such a system in place, including one or more pages dedicated to displaying this information, you could add little perks at every TH level for completing certain aspects of your village.

    Hmm...

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