Whoever is reading this, you probably think this is some kind of stupid, generic tower. Guess what? It's not. The concept is kind of hard to understand but this is it: the tower is a tiny floating island. So there's a balloon tied onto the island. When troops pass through, the island turns into a giant bomb, which the skeleton puts into his balloon. The skeleton throws bombs at troops that pass by below, but it doesn't move. Air troops and ranged troops can destroy the balloon, which, by the way, has way more health than a regular balloon, and when it is destroyed, it throws out the giant bomb, and then it explodes in mid air but not harming any troops. You may think that this totally gets rid of all barbarian raids, but it doesn't. You see, only for this tower, barbarians get the power to throw their swords at the balloon. The sword unlatches, and comes back to the barbarian. However, this is only available when the attack is an all barbarian raid. The Balloon Tower is also splash. so, the stats:
lv1 dmge per attack: 19 hitpoints: 400 phys. desc. basic green grassy island, balloon (lv1 1) is string-tied to wooden peg on the corner of the island
lv2 dmge per attack: 24 hitpoints: 450 phys. desc. rock and gravel mixed in with the grass, the peg is metal, and the string is better quality
lv3 dmge per attack: 29 hitpoints: 499 phys. desc. all rock now, balloon is lvl 3. iron peg, string is metal
lv4 dmge per attack: 35 hitpoints: 545 phys. desc. rocks get spikier, steel peg, iron string.