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Thread: ideas on fixing trophy dropping

  1. #11
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    Quote Originally Posted by Jomarx3me View Post
    it promotes activity, yes

    I think I used the wrong term, what I meant by gameplay is "variety"

    for example in an MMORPG, I like playing long range, so I choose Mage or archer
    but others like melee, so they choose swordie or brawler

    in CoC's sense, its like (with trophies in mind):
    "I'd like to prey on weaker THs and dead bases at lower leagues, I guess I'll drop to 1k trophies..."

    or

    "I'd like to push hard and have the highest cups in the world, I'll push to champions!"

    making higher lvl TH be bound to higher leagues limits their options


    btw, I didn't say your idea is bad

    i am not saying to bound them to higher leagues i am saying to bound them to only attacking other th10's if you are a th10 in the 1600's then you will attack other th10's in the 1600's which i think is fair from a competitive stand point. and i believe this game is meant to be competitive or they would not have implemented a ladder system like they have. also comparing CoC to an MMO is very far fetched. CoC is an entirely different genre of game. as for variety i think there is plenty of variety with the number of troops and spells at your disposal to make an attack that suits your style and requiring you to use your style of attack against a base of equal level to you again just makes the game more competitive. by letting th8+ bases attack lower levels just by dropping there trophies indirectly punishes newer players just because they have not been playing as long as you.

  2. #12
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    Quote Originally Posted by Topher1 View Post
    either i do not fully understand what you are talking about or you did not read my whole post but my rant about losing dark elixir was not in reference to getting zapped by a couple of shock spells. the last three times i was raided my base was 90% destroyed or higher. I'll get over the DE loss just like everyone else. the reason i am here is because i disagree with being attacked by th9's and 10's with no hope of defending against it. There needs to be more regulation of higher level bases attacking lower level bases.

    ps. if i have completely misunderstood what you were trying to say can you please explain to this forum noob what you mean when you say ZAP.
    I did read your whole complaint but I think you did not read or understand what I said in response. Please read it carefully to get its meaning rather than just fixating on a couple words and thinking that is it. I am talking about your complaint and describing what SC has in place to counter the practice you are complaining about.
    If everything angers you then you will spend your entire life being angry.
    If everything pains you then you will spend your entire life in pain.

  3. #13
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    Quote Originally Posted by useless View Post
    the problem here is rusher and theres a lot of them they will suffer a lot from this and might quit and SC dont want that

    by the way did u attack a th 7 before??? if yes then u have no right to complain if no then congrats because ur the first one who do that

    1. regarding rushers, at first i did not care because i personally think rushing is stupid but now i am not as jaded as when i made the post i see that this is unfair to the people that just really want a TH with lava coming out of it. the lower trophy count of the rushed base would help protect them from upgraded ones but there would still be a problem. congrats for what its worth, this is the first post to state me a reason why my idea would be bad that i do not have a counter argument for.

    2. again i was very jaded when i made the original post but if you read my replies to the other posts on this thread i am in full support of this applying to all town hall levels. and as condescending as this is going to sound i do not find many th7's at my trophy count, most people i attack are th8 or th9. the occasional th7 i see usually does not have the amount of resources i want to take. you will probably call ♥♥ on this part but it is fairly true, i do not find many th7's worth attacking

  4. #14
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    Quote Originally Posted by rwelshjr View Post
    I did read your whole complaint but I think you did not read or understand what I said in response. Please read it carefully to get its meaning rather than just fixating on a couple words and thinking that is it. I am talking about your complaint and describing what SC has in place to counter the practice you are complaining about.

    if SC really does have something in place to prevent this then can you do a better job of explaining what that is lol. i read your entire post the first time and went back and read it again and i still do not understand what you were saying.

    if you are going to get defensive when someone says they do not understand you then you should work on compiling your thoughts better. rereading your post it feels like you jump around a lot between your examples in a way that only you, the writer, would be able to follow what you said.

  5. #15
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    Quote Originally Posted by Topher1 View Post
    1. regarding rushers, at first i did not care because i personally think rushing is stupid but now i am not as jaded as when i made the post i see that this is unfair to the people that just really want a TH with lava coming out of it. the lower trophy count of the rushed base would help protect them from upgraded ones but there would still be a problem. congrats for what its worth, this is the first post to state me a reason why my idea would be bad that i do not have a counter argument for.

    2. again i was very jaded when i made the original post but if you read my replies to the other posts on this thread i am in full support of this applying to all town hall levels. and as condescending as this is going to sound i do not find many th7's at my trophy count, most people i attack are th8 or th9. the occasional th7 i see usually does not have the amount of resources i want to take. you will probably call ♥♥ on this part but it is fairly true, i do not find many th7's worth attacking
    will im always being attacked by TH8 all the time (im TH7) or even TH9 i never see a TH7 attacks me i think its very fair to be attacked by higher TH will the best u can do is to attack them while they upgrade defenses or zap them(lighting their storage) because ur idea is really hard to happen

  6. #16
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    I see nothing wrong with it. Just spend the DE on something else until you can actually defend it. Getting the trophy dropping "fixed" will only cause people to leave the game quicker because the rushers have a hard time at what you would consider the "normal" level.

  7. #17
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    Quote Originally Posted by edomingox View Post
    I see nothing wrong with it. Just spend the DE on something else until you can actually defend it. Getting the trophy dropping "fixed" will only cause people to leave the game quicker because the rushers have a hard time at what you would consider the "normal" level.
    you seem to think that people dropping trophies is not a problem which, if that is true, it just dumb lol. trophy dropping IS a problem within the game. my way of fixing it may be completely wrong but the problem still remains.

    also someone already mentioned in an earlier post that this would be a problem for rushed bases and i even agreed that the trophy system would not be enough to protect rushed bases from being picked on by the top dogs. but since you did not care to read the other posts im going to give you my bias competitive gamer response and tell you that:

    MAYBE SCRUBS SHOULD STOP RUSHING THERE BASES

  8. #18
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    Quote Originally Posted by useless View Post
    will im always being attacked by TH8 all the time (im TH7) or even TH9 i never see a TH7 attacks me i think its very fair to be attacked by higher TH will the best u can do is to attack them while they upgrade defenses or zap them(lighting their storage) because ur idea is really hard to happen

    i am sorry for your struggle friend but it does get a little easier at th8 with two lvl 3 de drills just saving up for my golem upgrade has proven difficult haha.

    also i realize my idea is a little hard to implement and there would be a lot of changes to my idea but hey, this is the forums, post and idea and if gives someone at SC some sort of inspiration for something then it was worth the time to post.

  9. #19
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    My reasons for opposing this:
    1. People who rush their base. Already mentioned in this thread, so no need to explain what I mean. And sorry, people will always rush, and for reasons that might not seem legitimate to you, but which are perfectly legitimate to them. You're not in charge, so who are you to dictate which reasons are truly legitimate?

    2. People who lack attack skills. I somewhat fall in this group myself. I don't completely suck, but I'm not one of those awesome possum players that can 3-star someone a TH level above me with barch. As a TH7, I was able to storage raid most TH7's, so I had no serious problems raiding. But as a TH8, I find the defensive boost at TH8 quite daunting. Honestly, making new TH8's raid only TH8's and up would be a disaster. The good players would get by, and the average and below average players would have to quit playing or learn to live off their collectors.

    3. People who want to farm quickly. Let's face it, barch is fast. I could probably take on my fellow TH8's, if I were willing to spend 1-2 hours building an expensive army. But I like GiBarching. It's fast. It's cheap. And the loot penalty against TH7's is only 10%.

    4. This would make people rely even more on dead bases. If a game like this relies on dead bases to keep the economy healthy, that's a bigger problem than people attacking weaker players.

    5. The loot penalty: if you want people to stop attacking lower TH levels, just adjust the loot penalties. It's already been done several times. If you really think it's that unfair to attack someone one TH level below you, then why not suggest increasing that 10% penalty? You're basically asking to make that penalty 100% (i.e., not even an option), so why not some middle ground? 25%? 50%? How big of a problem do you perceive this to be? Do you want it to be impossible for average players to ever win a raid?

  10. #20
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    I've seen some good suggestions, but don't know that we've hit a winner yet.

    I don't think that Supercell should be dictating who belongs in which trophy range. The whole idea, as I perceive it, is that each player is supposed to naturally gravitate towards a certain trophy range, based on their attack strength (and skill), as well as their defense strength (and skill, i.e., base layout).

    The problem is, some people intentionally drop trophies to artificially low levels.

    Bear in mind, not all players actively drop. Some people passively drop (i.e., drop as a consequence of their style of raiding, not because they go into the battle with the intention of losing it). When I farm, I tend to drop trophies sometimes. It depends on what kind of bases I'm hitting. If I find a bunch of dead bases with full collectors worth several hundred thousand of each resource, I'm going to attack it. Sometimes, it's against a base 1-2 TH levels above me, so I fail to get a star, and I drop trophies. Do I care that I dropped trophies? I just made 300k each of gold and elixir. Pfft, definitely don't care.

    Sometimes, when I find a dead base, I find someone at my TH level, maybe even below my TH level. So in theory, I should have won. But I had a storage raiding army, giants and healers and wizards. I'm not wasting those troops (and the huge amount of barracks time) just to go for 1-2 stars, on a base that I can pick off with my 50 troops worth of barch. I'll take the resources and run, even if it means losing to someone a TH level below me.

    On the flip side, if I have a barch army, good for collector raiding, it'll probably only get me 30-40% damage in a storage raid. Use the wrong army for the job, and you might get the loot, but still end up dropping trophies.


    However, some people don't just lose trophies while raiding. They intentionally drop trophies, just to be able to farm (or hide) in a better range.

    They could be trying to hide, because they're afraid or weak or whatever. Or they might just want to farm the farmers. Farmers tend to be at artificially low trophies, and if you're farming the farmers, then you're going to be even lower.

    Anyway, it's complicated. Rather than punish those who sit at low trophies, we should just be adding incentives to move up in trophies. The recent clan perks gave me the idea of tying perks to a players league badge. Drop leagues, and you lose the perks. The perks could be things like winning bonus loot (i.e., a bonus percentage of what's raided, so it rewards looting. The league bonus only rewards winning, regardless of loot), or losing less loot on defense, maybe reduce the cost of rearming traps, etc.

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