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Thread: New air defense (ur opinion!)

  1. #1
    Trainee
    Join Date
    Feb 2015
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    Greater NY
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    20

    New air defense (ur opinion!)

    After seeing some ppl get wrecked by BALLONION AND the new lvl 13 brand "hot" spankin new cannon, I believe that supercell is just trying to encourage new air attacks. Honestly as a new TH 9, that seems pretty dull to me. With both Xbows and a gala trap base and I honestly want there to be equality between both air defenses and ground defenses. Listen to this list of which defenses can attack which kind of troop. Air: archer twr, anti air, both air traps, skellies (optional) X bows (optional) Tessa's, infernos and CC troops and wixrd twrs. Ground: cannon, mortar giant bomb, spring trap, X bows, Skellies (optional) CC troops wiz twrs, Teslas, and infernos. lets see who won. Air :10 ground:11 LOL

  2. #2
    Senior Member Penguin9990's Avatar
    Join Date
    Dec 2014
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    423
    Ummmmmm
    You forgot bomb and spring trap, and are you sure you counted correctly?btw I think we don't need another air defence

  3. #3
    Trainee theo15's Avatar
    Join Date
    Mar 2015
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    21
    If someone gets wrecked by balloons it is either bad defense or good attacking strats.
    I would enjoy seeing another balanced tower, like the archer tower with a little more flare, if any new defenses would be added.
    A defense concentrated on air would undermine the AA's power and make users chose between AA's or the other defense.
    But one with both would actually keep the value of current towers and give the players something new.
    Ask not what your clan can do for you, but what you can do for your clan.

  4. #4
    Junior Member
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    Aug 2014
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    Illinois
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    The Solution! There is none. Supercell will most likely add an upgrade to either Wizard Towers or Air Defenses in the next update, while adding a new level to one of the air troops and one of the ground troops to counter-balance the aftereffects. I do notice that air attacks are becoming more and more popular, but that's simply because the game is a constant tug-of-war in the direction that it's heading.

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