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Thread: More Uses for Gold & New Resource: Hallowed Gold!

  1. #1
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    Lightbulb More Uses for Gold & New Resource: Hallowed Gold!

    We all know what Gold does, and we know that Elixir has a upgraded version of itself, Dark Elixir. However, when you've maxed out your base, Gold is left almost completely alone, and you don't appreciate it anymore. Everyone likes Elixir and Dark Elixir because you can invest it constantly in troops and spells. So I thought of something that can keep Gold relevant, even in the later parts of the game.

    First, there can be a new booster building for existing buildings unlocked at Town Hall 4 (to allow lower levels to be able to use it), perhaps called the Ammo Store (Boom Beach reference not intended). What it does is, before you log off, you can start creating new types of "Ammo" for your turrets, such as Ice Arrows for Archer Towers (Freeze troops for a certain amount of time) or Fragmentation Cannonballs for Cannons (Allows splash damage), that use Gold as payment and take time to create, and every boost is active during the next defense (unless specified else).

    Another new thing that you can do with Gold at Town Hall 8 is create buildings to collect, store, and use Hallowed Gold (after all, Town Hall 8 did have its one new thing, the Dark Elixir Drill, moved to Town Hall 7)! What Hallowed Gold does is create powerful, one-time use "Hallowed Traps" that can really turn the tide in the favor of the defense when used. For example, you can create a Black Hole, which is like a Spring Trap, but has longer range and sticks around for a few seconds, or a Spell Sponge, which can absorb a spell dropped on it. However, they take time to create, don't take effect until you place them, and only appear for one defense before you have to remake it.

    Also, with Hallowed Gold, you can create the defensive equivalent of Heroes. These are Super Turrets (name not final), which are supercharged versions of existing turrets (just like the Barbarian King and Archer Queen are supercharged versions are of their respective troops), such as Cannons, Mortars, and Air Defenses. These Super Turrets are more powerful and have special modes like the X-Bow and Inferno Tower. For example, the Super Cannon (again, name not final) has a Single-Target mode and a Triple-Target mode where each shot is a third of the power of a Single-Target shot. Also, like Heroes, they cost a lot of the respective resource to build and upgrade.

    There is also a special Laboratory for the defense boosts and Hallowed Traps where you can upgrade them with the respective resource. However, some things can't be upgraded (like the Spell Sponge).

    I hope you enjoy, and I hope you will consider this, Supercell.

  2. #2
    Super Member jobro's Avatar
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    Quote Originally Posted by CowserKoopahog View Post
    We all know what Gold does, and we know that Elixir has a upgraded version of itself, Dark Elixir. However, when you've maxed out your base, Gold is left almost completely alone, and you don't appreciate it anymore. Everyone likes Elixir and Dark Elixir because you can invest it constantly in troops and spells. So I thought of something that can keep Gold relevant, even in the later parts of the game.

    First, there can be a new booster building for existing buildings unlocked at Town Hall 4 (to allow lower levels to be able to use it), perhaps called the Ammo Store (Boom Beach reference not intended). What it does is, before you log off, you can start creating new types of "Ammo" for your turrets, such as Ice Arrows for Archer Towers (Freeze troops for a certain amount of time) or Fragmentation Cannonballs for Cannons (Allows splash damage), that use Gold as payment and take time to create, and every boost is active during the next defense (unless specified else).

    Another new thing that you can do with Gold at Town Hall 8 is create buildings to collect, store, and use Hallowed Gold (after all, Town Hall 8 did have its one new thing, the Dark Elixir Drill, moved to Town Hall 7)! What Hallowed Gold does is create powerful, one-time use "Hallowed Traps" that can really turn the tide in the favor of the defense when used. For example, you can create a Black Hole, which is like a Spring Trap, but has longer range and sticks around for a few seconds, or a Spell Sponge, which can absorb a spell dropped on it. However, they take time to create, don't take effect until you place them, and only appear for one defense before you have to remake it.

    Also, with Hallowed Gold, you can create the defensive equivalent of Heroes. These are Super Turrets (name not final), which are supercharged versions of existing turrets (just like the Barbarian King and Archer Queen are supercharged versions are of their respective troops), such as Cannons, Mortars, and Air Defenses. These Super Turrets are more powerful and have special modes like the X-Bow and Inferno Tower. For example, the Super Cannon (again, name not final) has a Single-Target mode and a Triple-Target mode where each shot is a third of the power of a Single-Target shot. Also, like Heroes, they cost a lot of the respective resource to build and upgrade.

    There is also a special Laboratory for the defense boosts and Hallowed Traps where you can upgrade them with the respective resource. However, some things can't be upgraded (like the Spell Sponge).

    I hope you enjoy, and I hope you will consider this, Supercell.
    Irrelevant. Town hall 4's do not need anything else to do at their town hall level. It is the Town Hall 10's that need stuff to upgrade and do. Plus, 4 resources would be really, really hard to defend.
    Also, the freeze arrows and stuff would be way, way WAY too op.

    Thanks to venomben for the awesome sig!

  3. #3
    Senior Member SirVargan's Avatar
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    Gold when you're maxed is used for searching and upgrading new updates. Lower th's do not need anything as they already have new things to play with when they upgrade th's. I already have enough things to upgrade with gold (lvl 8 walls ugh lol )

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    While your idea is wonderful, I do not think it is the direction that Supercell wants to or is going to take, at least for now. Gold has plenty of use once your defenses are maxed for your Town Hall level (walls take a ridiculously long time), and you can never have enough Elixir and Dark Elixir because you use it to create armies. I do like the idea, I just don't think its the right direction for the game.

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    Quote Originally Posted by jobro View Post
    Irrelevant. Town hall 4's do not need anything else to do at their town hall level. It is the Town Hall 10's that need stuff to upgrade and do. Plus, 4 resources would be really, really hard to defend.
    Also, the freeze arrows and stuff would be way, way WAY too op.
    Well, this idea is always up for suggestions of what can be used.

  6. #6
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    Quote Originally Posted by SirVargan View Post
    Gold when you're maxed is used for searching and upgrading new updates. Lower th's do not need anything as they already have new things to play with when they upgrade th's. I already have enough things to upgrade with gold (lvl 8 walls ugh lol )
    True.
    P.S. Walls, ikr?

  7. #7
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    Quote Originally Posted by JeremyIsKing View Post
    While your idea is wonderful, I do not think it is the direction that Supercell wants to or is going to take, at least for now. Gold has plenty of use once your defenses are maxed for your Town Hall level (walls take a ridiculously long time), and you can never have enough Elixir and Dark Elixir because you use it to create armies. I do like the idea, I just don't think its the right direction for the game.
    I'm not sure what you mean by "Elixir and Dark Elixir", as I was referring to Gold the entire time.

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