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Thread: Scout/Exposer of Traps

  1. #1
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    Scout/Exposer of Traps

    Dark Troop

    Mid to high lvl troop.

    Main purpose: Ability to maneuver through base and expose traps prior to use of normal troops.

    troop abilities: extreme speed, wall jumping.

    restrictions: limited area in which it can move. As you lvl up, target area gets larger. Extremely low hp, no offensive power, purely designed to uncover traps/bombs/tesla.

    Troop relies on speed to expose traps, yet has limited area of use and extremely low health. It is difficult for defensive troops to target this "scout", though a tesla has no problems once exposed. Due to its speed, it would not alert cc troops.

    Potential for trap designed specifically for this type of troop causing instant expiration of troop.

    This troop lends itself to a whole new strategy, which can be integrated with many of the strategies used currently. It would also require more thought in where traps/bombs/Teslas are placed. Because it has a limited area of use, strategically deploying this troop is a necessity. If deployed in an area where there are no traps, it then becomes useless, which is where strategy comes into play.

    i believe this type of troop would add an additional layer of stategy throughout the entire game, without adding too much of an advantage on offense. It would add another element of strategy to base design as well as offensive attack.

  2. #2
    Millennial Club SuperMarc's Avatar
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    Quote Originally Posted by Jbakes View Post
    Dark Troop

    Mid to high lvl troop.

    Main purpose: Ability to maneuver through base and expose traps prior to use of normal troops.

    troop abilities: extreme speed, wall jumping.

    restrictions: limited area in which it can move. As you lvl up, target area gets larger. Extremely low hp, no offensive power, purely designed to uncover traps/bombs/tesla.

    Troop relies on speed to expose traps, yet has limited area of use and extremely low health. It is difficult for defensive troops to target this "scout", though a tesla has no problems once exposed. Due to its speed, it would not alert cc troops.

    Potential for trap designed specifically for this type of troop causing instant expiration of troop.

    This troop lends itself to a whole new strategy, which can be integrated with many of the strategies used currently. It would also require more thought in where traps/bombs/Teslas are placed. Because it has a limited area of use, strategically deploying this troop is a necessity. If deployed in an area where there are no traps, it then becomes useless, which is where strategy comes into play.

    i believe this type of troop would add an additional layer of stategy throughout the entire game, without adding too much of an advantage on offense. It would add another element of strategy to base design as well as offensive attack.
    What is housing space? Cost? The precise speed? The precise health? Put stats.

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  3. #3
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    Quote Originally Posted by SuperMarc View Post
    What is housing space? Cost? The precise speed? The precise health? Put stats.

    When end reading about how to post, they said not to add that stuff as it would be part of their algorithm. Cost as I said would be dark elixir, probably mid tier. Housing space would probably need to be high, similar to a dragon. Speed would be decided by the algorithm, as it shouldn't be able to be targeted by wiz/arch yet still able to be targeted by a uncover tesla. Due to its speed, health is not very high. Kind of like a kamikaze, one hit one kill, but only a tesla or a specially designed trap would take it out. It has no offensive power, just there to uncover traps/bombs. Could potentially have low splash damage when destroyed.

  4. #4
    Junior Member dragonrealm's Avatar
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    Quote Originally Posted by SuperMarc View Post
    What is housing space? Cost? The precise speed? The precise health? Put stats.
    hey, some of us arent too great at posting stats

  5. #5
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    This would be great as a spell not a troop...

  6. #6
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    Quote Originally Posted by titi1274 View Post
    This would be great as a spell not a troop...
    I thought about that, but I feel a troop would require a bit more strategy. If it was a spell, it would be like a reveal spell, that shows where the trap is rather than triggering the trap as this troop would. I don't feel as if just revealing it would add enough to the game to actually create it. But I feel as a troop that triggers traps, it would enhance gameplay, both offensively and defensively.

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