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Thread: More distinct graphical textures on building upgrades

  1. #1
    Fresh Spawn
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    More distinct graphical textures on building upgrades

    I noticed that the texture on gold mine 5 is nearly identical to gold mine 6. The same could also be said of gold storages 5 & 6 and elixir storages 5 & 6. There should be a way to make these levels more distinct besides just size... maybe a different colored band? Also, I think each TH upgrade should be uniquely distinct, so that there can be no confusion between a TH5 and TH6 or any other level. Seems like the upgrades from 5 to 6 are very subtle, so I guess this means that you should stay at TH5 for a long while because upgrading to 6 is quite insignificant!!!

    Hope to see more creativity from your artists!

  2. #2
    Senior Member DanGleeballs's Avatar
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    Quote Originally Posted by Nocturno View Post
    I noticed that the texture on gold mine 5 is nearly identical to gold mine 6. The same could also be said of gold storages 5 & 6 and elixir storages 5 & 6. There should be a way to make these levels more distinct besides just size... maybe a different colored band? Also, I think each TH upgrade should be uniquely distinct, so that there can be no confusion between a TH5 and TH6 or any other level. Seems like the upgrades from 5 to 6 are very subtle, so I guess this means that you should stay at TH5 for a long while because upgrading to 6 is quite insignificant!!!

    Hope to see more creativity from your artists!
    I really think this doesn't matter very much for low level buildings, TH5 and TH6 breezed by for me. I know other players take it really slow to max everything out, but overall I think it's not noticed that much by other players and even when it is, it's not a big deal.
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  3. #3
    Senior Member AegarTargaryen's Avatar
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    Along with my idea of having different colored band for each TH -

    TH 3 - Bronze or Silver Band along the bottom or top of the Hut

    TH 6 - Hut is Gold with a Crystal band along the top or bottom

    TH 8 - Hut is all Crystal with little magma flows along the base

    TH 10 - Hut is all red with magma along the bottom and a thin Crystal border along the top.

    (if they add TH 11 and 12)

    TH 12 - All red with streaks or Crystal and a dark black base with a moat of magma.

    they should definitely make the TH look different a lower levels. Like a TH 3 looks like a TH 4 looks like a TH 5 looks like a TH 6. The only difference is the size.

  4. #4
    Fresh Spawn
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    Good ideas!

    Quote Originally Posted by Death31 View Post
    Along with my idea of having different colored band for each TH -

    TH 3 - Bronze or Silver Band along the bottom or top of the Hut

    TH 6 - Hut is Gold with a Crystal band along the top or bottom

    TH 8 - Hut is all Crystal with little magma flows along the base

    TH 10 - Hut is all red with magma along the bottom and a thin Crystal border along the top.

    (if they add TH 11 and 12)

    TH 12 - All red with streaks or Crystal and a dark black base with a moat of magma.

    they should definitely make the TH look different a lower levels. Like a TH 3 looks like a TH 4 looks like a TH 5 looks like a TH 6. The only difference is the size.
    These are all good ideas! I am also unimpressed that wizard tower level 1 & 2 look almost the same and the wizard upgrade from 1 to 2 is exactly identical except it deals more damage *and are more expensive*, but absolutely no iconic changes to the wiz character.
    Last edited by Nocturno; March 10th, 2015 at 08:00 PM.

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