View Poll Results: The battle day should:

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  • END, When all attacks are finished.

    189 69.23%
  • Continue, until 24 hours passes

    84 30.77%
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Thread: END BATTLE DAY, [CW] WHEN ALL THE ATTACKS ARE CONSUMED. (Why to wait more!!!)

  1. #31
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by Murra View Post
    But when it's 10 vs 10 you can do all 20 attacks in a good hour or two
    and in that way a clan can just make itself 10 people,in 1 day get to level 10 clan,and then get everyone back,and here goes,a maxed out clan by warring 20+ times in what whould be equal to 1 war in current time
    If all the players are active it take the same time to finish 20 or 100 attacks. with 10 players it takes more than 2 years to max the clan!!

  2. #32
    Pro Member ZenCoC's Avatar
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    I don't think you get it... It is much easier to coordinate your enemy clan to do the same (finish all attacks early) in a 10v10 war then a 50v50 war.

    While most clan got to wait close to 48 hours to finish a war, a 10v10 farming clan can finish their wars probably a little over 24 hours.

    You do also realized that there are already farming "war" clan out there that tells you they are giving up the war and put their th outside and in return hopes that you can leave your top 2 th outside for them to snipe for easy loot bonus. So with this feature introduced, not only can they farm loot faster but also get a little xp at the same time.
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  3. #33
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    Quote Originally Posted by ZenCoC View Post
    I don't think you get it... It is much easier to coordinate your enemy clan to do the same (finish all attacks early) in a 10v10 war then a 50v50 war.

    While most clan got to wait close to 48 hours to finish a war, a 10v10 farming clan can finish their wars probably a little over 24 hours.

    You do also realized that there are already farming "war" clan out there that tells you they are giving up the war and put their th outside and in return hopes that you can leave your top 2 th outside for them to snipe for easy loot bonus. So with this feature introduced, not only can they farm loot faster but also get a little xp at the same time.
    True, if this idea come true. We'll create 3 to 4 similar trophy 10 people clan and battle each other. win or lose? doesn't mater, it will only take weeks for one of them to lvl 10 clan and we join back together. perhaps, selling a lvl 7-9 clan on ebay? lol

  4. #34
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    Nah... this is unnecessary and will unbalance the clan XP rate. I don't blame SC for not implementing this feature because if it's gonna take 296 days of straight wins in a full clan, that's what it's gonna take. Also, I'd rather be waiting for some more troops or good stuff in updates instead of something that will rush people into war and eventually ruin wars overall.

  5. #35
    Senior Member Skenderbeu's Avatar
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    Time to vote!

  6. #36
    Super Member EmeraldRange's Avatar
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    Quote Originally Posted by Skenderbeu View Post
    Hello.

    I don`t know if this poll was made before but i think that when in a Clan War all the attacks are consumed by Both Teams the war should END. In wars happens often that all the attacks are consumed the result is clear but the clans can`t start a new war until the Battle Day ends.

    Now that SC introduced CLAN PERKS this would help to accumulate exp because in the best case to accumulate 34000 exp in order to reach lvl 10 in the best scenario a clan needs 148 CW all VICTORIES 50 - 50 players, X2 Days per CW 296 days Tot.

    Also the Ready Up Button is a feature that should be considered:
    Poll: Ready up button for Clan Wars


    Please VOTE and leave COMMENT. What is you experience?!!
    All comments are welcome, especially constructive criticism!
    If you disagree for any reasons, please explain why, thanks!
    Often.....

    I can't agree because of that. One of the reasons war and prep day is so long is because a lot of loot is being pumped out into the players at the end of every war. That loot isn't free nor does it magically appear. It comes out of SC's pockets. (literally, less people buy gems if they get free loot).

    While this feature isn't exploitable, I doubt SC will add this due to the amount of loot that could easily slip into ths space where people buy gems. There's nothing wrong with the time. The perks are rather strong. And besides, slow and steady wins the race. (ughhhh sooo cliche... Can't believe I type that. Sorry sorry sorry sorry sorry sorry)
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  7. #37
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by EmeraldRange View Post
    Often.....

    I can't agree because of that. One of the reasons war and prep day is so long is because a lot of loot is being pumped out into the players at the end of every war. That loot isn't free nor does it magically appear. It comes out of SC's pockets. (literally, less people buy gems if they get free loot).

    While this feature isn't exploitable, I doubt SC will add this due to the amount of loot that could easily slip into ths space where people buy gems. There's nothing wrong with the time. The perks are rather strong. And besides, slow and steady wins the race. (ughhhh sooo cliche... Can't believe I type that. Sorry sorry sorry sorry sorry sorry)
    you are right for OFTEN. i corrected it. for the rest i have responded to similar comments
    Last edited by Skenderbeu; March 4th, 2015 at 10:26 AM.

  8. #38
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    Nothing that would help out my clan but i can imagine that unnecessary waiting for a clan war to end might be annoying especially when all attacks have been made already.

  9. #39
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    Quote Originally Posted by Lloopy14 View Post
    I dont have an issue with war end on early - people need the loot from war asap. But if it is to restart a new war I say no.

    There has to be a level playing field. Unless there is a cool down so the next war can be started only after the war period has run the full
    24h.

    Trying to co-ordinate people from across the world who are working / in school / have other commitments etc is not always possible in less than 24h.

    Whilst I appreciate this may not be the case in all clans I'm not convinced ending a war early is the way that most clans work. Allowing people to do war more frequently will just make the difference between clans too great too quickly - clans who need the 24h period will be disadvantaged within a matter of weeks. Sometimes you need to leave an inactive person in your clan to make up the numbers.

    At the moment clans are at a disadvantage if they chose not to war back to back. That is their choice.
    agree with this there should be a cool down for the next war

  10. #40
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by useless View Post
    agree with this there should be a cool down for the next war
    At least they should do this but in my opinion the ready up button and war end should be implemented.
    Last edited by Skenderbeu; March 5th, 2015 at 07:25 PM.

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